I'll shortly describe an extremely annoying ETW feature. Hopefully, CA notices this issue.
AI would sent 2-3 units to raid, get intercepted and defeated, then (on the same turn) send two-three extra units, get intercepted and defeated, send two-three extra, get defeated... rinse, repeat...
Yesterday, in my British game, the Spanish sent such piecemeal 'raiders' to the Spanish port right next to British held Gibraltar 10(!!!) times during the same turn. I could not "auto-resolve" this series of raids either since the battle balance was always estimated to be quite close for an auto-resolve. Imagine doing the battle load 10 times in a row and re-fighting essentially the same battle just to utterly defeat 2-3 units...
I understand, the AI really, really, really wanted their harbor back. 10 times 2-3 units makes a full stack army, and, in this case, quite a decent one since the 'raiding parties' consisted of line infantry, cavalry and artillery. I suppose, it should be not that difficult to put some 'checks' in the code to make the AI combine such forces and carry out one efficient assault instead of the piecemeal suicide runs.
Hooahguy 16:16 07-09-2009
i feel for you. russia sends the same type of raids in my sweden campaign. bt still, the battles are fun and never play the same way. at least for me.
Originally Posted by Hooahguy:
i feel for you. russia sends the same type of raids in my sweden campaign. bt still, the battles are fun and never play the same way. at least for me.
Well, I had seen this type of raiding before but the 10(!!!) runs in one turn "made my day".
My battles fought the same because I had a star fort in Gibraltar and all the raiding parties had essentially the same composition. It boiled down to an integrated sepoy + puckle gun line across the diagonal of the fort (slightly off the center), 6x speed, the AI climbing the walls one-by-one, running to the center while exhausted, getting shot to pieces and running...
Sheogorath 17:12 07-09-2009
I don't think it's so much the raiders...they sort of make sense. It's the fact that AI units retreat INWARDS, away from their own lines. If AI raiders would retreat like the players units, AKA: Towards their own country, it would be more plausible to deal with them.
As it is, I've had AI units retreat all the way to my capital. Very, very, annoying.
Originally Posted by Sheogorath:
I don't think it's so much the raiders...they sort of make sense. It's the fact that AI units retreat INWARDS, away from their own lines. If AI raiders would retreat like the players units, AKA: Towards their own country, it would be more plausible to deal with them.
As it is, I've had AI units retreat all the way to my capital. Very, very, annoying.
Do you really find it makes sense that, during ONE TURN, the AI sends 10 times 2-3 units to raid the SAME TARGET (and subsequently get them all killed one by one) rather than combining those 20-30 units into ONE army?

All these raiders came from Madrid, by the way, so, them coming from different sources was not an issue.
As to retreating deeper into ones territory: I find this to be less of a problem in 1.03 than it used to be earlier. Then again, it could be that I find it less of a problem because now, taught by my previous experience, I fight ALL the battles myself. Usually, no enemy survives...
I was thinking of describing the same Gibraltar situation as an example for retreating deeper into the player's territory not being an issue in 1.03, but then realized that I was intercepting the Spanish while they were still in their own territory. They all retreated back to Madrid.
I agree. This seems to be the AI's primary method of "warfare" - send a load of one-two unit stacks running around your country breaking everything so you have to fix it by way of micromanagement.
No standing armies, no big battles, just a load of piddly two unit stacks to chase around. The worst part is that even if you send cavalry against them and defeat them they can retreat further than you can chase them in 1 turn and even with 1 soldier they can still damage your resources - so you spend most of your time forced to chase these two stack armies around until they are utterly exterminated.
WHICH. ISN'T. FUN.
The worst part is that if the AI just put all these little two stack armies together they'd have a decent force which they could use to at least present a challenge rather than a minor nuisance.
Sheogorath 18:34 07-09-2009
Originally Posted by
Slaists:
Do you really find it makes sense that, during ONE TURN, the AI sends 10 times 2-3 units to raid the SAME TARGET (and subsequently get them all killed one by one) rather than combining those 20-30 units into ONE army?
All these raiders came from Madrid, by the way, so, them coming from different sources was not an issue.
As to retreating deeper into ones territory: I find this to be less of a problem in 1.03 than it used to be earlier. Then again, it could be that I find it less of a problem because now, taught by my previous experience, I fight ALL the battles myself. Usually, no enemy survives... 
I was thinking of describing the same Gibraltar situation as an example for retreating deeper into the player's territory not being an issue in 1.03, but then realized that I was intercepting the Spanish while they were still in their own territory. They all retreated back to Madrid.
Eh. It'd be alright if they just did it with a few units. I agree that having it as the main focus of the AI is annoying, but I have seen a few larger stacks marching around.
Originally Posted by
Slaists:
As to retreating deeper into ones territory: I find this to be less of a problem in 1.03 than it used to be earlier. Then again, it could be that I find it less of a problem because now, taught by my previous experience, I fight ALL the battles myself. Usually, no enemy survives... 
I saw 3 units of Austrian Pandours cross into Prussian Poland from Galicia for a spot of burning and pillaging. I attacked them, the remnants retreated. Attacked again with the nearest army, they retreated. I attacked 4 times in all, they retreated further and further into my territory. I finally nailed the last 13 outside Hamburg.
Quite remarkable really, Lvov to Hamburg in one turn, whereas often my armies cant make it from one city to another in that time.
Originally Posted by Slaists:
I could not "auto-resolve" this series of raids either since the battle balance was always estimated to be quite close for an auto-resolve.
This is the key IMO. How many units were you defending with? I guess that only few righ? Lets say two sepoys and one or two puckle guns. I assume the AI thought that it is enough to send a gun and one or two line infantry to defeat your meagre forces. When it failed it sent the same troops again, and again.
The problems are that (i) the AI obviously cannot learn, (ii) it cannot take into account human cunning and the dreadful siege AI.
Originally Posted by Cheetah:
This is the key IMO. How many units were you defending with? I guess that only few righ? Lets say two sepoys and one or two puckle guns. I assume the AI thought that it is enough to send a gun and one or two line infantry to defeat your meagre forces. When it failed it sent the same troops again, and again.
The problems are that (i) the AI obviously cannot learn, (ii) it cannot take into account human cunning and the dreadful siege AI.
Actually, this was an odd case (on my part), because I had a full stack of sepoys + green jackets (camping the houses) + light dragoons, even a couple pike-men to guard the gates. So, no... in this case, the force was not meager at all. Gibraltar was my choke point (gateway to Northern Africa) after all. Maybe just that the AI might count sepoys as mere milita...
Let's stop with the sniping at each other and stick to the topic please. You know who you are.
Hooahguy 14:50 07-14-2009
hm. russia used to send small raids against me, but in the past 5 turns all the raids have been with at leasy 8 units....
and tha goes for all other nations against me as well, like poland. they just sent a hge army, and now i need to reliate.
I've partly solved this problem, I just send 2-4 unit guards to chokepoints (from which I can intercept more than 1 of my buildings), or if they're too far from each other I just send 2 to each building. The flaw in my plan is that it's rather costly to send line infantry to guard duty like that, because if I send militia there's higher chance for losing on auto-resolve.
Other option would be to send those guards to enemys territory for better interception locations, but AI has nasty habit of sending entire citys guard to clean no matter how small force.
Originally Posted by Slaists:
Actually, this was an odd case (on my part), because I had a full stack of sepoys + green jackets (camping the houses) + light dragoons, even a couple pike-men to guard the gates. So, no... in this case, the force was not meager at all. Gibraltar was my choke point (gateway to Northern Africa) after all.
In that case I agree with you.
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