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Thread: Migrations and "what-if" units?

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  1. #1
    Member Member Skuda's Avatar
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    Default Migrations and "what-if" units?

    Hi to all!

    First of all I'd like to thank all the people who created EB - the greatest strategy game ever. People who do it without commercial interest are at least saint.

    I also liked to know if in EB II will be giben place for possible migrations.

    For example, if german tribes conquer Britain or Gaul, could they produce new soldiers, not similar to those in their homelands but not native for this territory. It is strangу to see fir example controlling Italy Empire of Arverni or Aedui, who could noе produce there their own units.

    It would be great also if expanding southwest germans could train some kind of East Germanic Heavy Cavalry of later times - like Gothic or Herulian

    Maybe it would be ahistorical but history chancge their course fduring the game. Maybe regulate this with the processes of migration (special "building" that takes extremely long time to vuild - 40 moves or so?)

  2. #2
    Member Member Skuda's Avatar
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    Default Re: Migrations and "what-if" units?

    Of course I meaт if germans expanded southeast into the steppes (like Goths and others IRL)

    (Didn't understand so far how to edit posts)

  3. #3
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Migrations and "what-if" units?

    Answering to your last question: I believe you have to be a member to get to edit your posts. Just post a little more and you'll get promoted I think.

    Maion
    ~Maion

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Migrations and "what-if" units?

    In answer to your first question, we just don't have enough unit slots to produce "what-if" units. Even if we did, there are so many actually attested units, it would be difficulty to get started. Finally, where would it end. It seems like a slippery slope that would end with Celtic horse-archers in the steppe, Indian Legionaires in Italy, or Roman Longbowmen in the India.

    Foot
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  5. #5
    Member Member Irishmafia2020's Avatar
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    Default Re: Migrations and "what-if" units?

    There is also the unconfirmed possibility that culture will be allowed to spread, causing new recruiting possibilities, like in the Britain campaign of Kingdoms. It is only possible, since the exact details of religion/culture and how they will be used in EB2 have not AFAIK been released. Theoretically, a few of every faction's units could be available universally, and when a particular faction's culture becomes the majority in a province, then those units become available. Theoretically, that is, since that might not be as easy as I suggest, or the EB team might (probably will) go in another direction entirely.

  6. #6
    Member Megas Methuselah's Avatar
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    Post Re: Migrations and "what-if" units?

    We'll just have to rely on the hope of a more varied regional unit roster.

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