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Thread: HUGE bug: Enemy intercepts, then doesn't attack. timer runs out, and I lose?!?!?!?

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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: HUGE bug: Enemy intercepts, then doesn't attack. timer runs out, and I lose?!?!?!

    Actually, if you click on my name and then go to my public profile, then under the big version of my name should be a thing saying "User lists", if you click that, the option to add to your ignore list comes up.

    fyi, I placed you on ignore about 4 months ago.

    edit: Also, congratulations on getting a thousand posts!

    may there be many more to come.
    Last edited by pevergreen; 07-16-2009 at 03:05.
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    but I joke. Some of my best friends are Vietnamese villages.
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    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: HUGE bug: Enemy intercepts, then doesn't attack. timer runs out, and I lose?!?!?!

    it says i cant ignore you because yuo are a 'moderator or administrator'????

    as long as we're done with this discussion i dont really care.


    P.S. thanks for the congrats! i didnt even notice!
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  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: HUGE bug: Enemy intercepts, then doesn't attack. timer runs out, and I lose?!?!?!

    Ah, I sort of sub moderate the Modding section and my own mod, that may be it.

    Silly vBulletin.

    yeah, QAC really.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Thumbs down Re: HUGE bug: Enemy intercepts, then doesn't attack. timer runs out, and I lose?!?!?!

    I'm not sure what logic (if that can be called "logic") was CA following when they coded the AI's battle behavior when it gets intercepted by a fort-based force and the AI supposedly has to ATTACK the interceptor (the player).

    Example: 3 AI's line units + some cavalry + 1 cannon get intercepted by my star-fort based stack(!). Knowing that the AI will attack, I decide not to wait for the exhausted ninja acrobats in the square, but to speed things up and put the troops (most of them) out to meet the "raiders" in the field.

    What do you think the AI does? It sends it's 3 line units RUNNING in a bee-line for my walls. The irony is that on their merry martyr way the AI's troops are passing by my lined up field troops and while being shot to pieces with rank-fire.

    Survivors reach the wall, do their ninja rope-bit, (while getting even more exhausted) and then rout instantly... Note that it was not the case that the inside of the fort was empty and the AI had any hope of marching into the square and winning the battle by capturing "the flag".



    1. 3 line + cavalry + 1 cannon should not ATTACK a full stack; they should RUN for their lives. Back to where they came from preferably.
    2. who on earth came up with the bit of programming that makes the AI completely ignore what's going on in the field?


    Last edited by Slaists; 07-16-2009 at 14:43.

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