Results 1 to 23 of 23

Thread: HUGE bug: Enemy intercepts, then doesn't attack. timer runs out, and I lose?!?!?!?

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #23
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Thumbs down Re: HUGE bug: Enemy intercepts, then doesn't attack. timer runs out, and I lose?!?!?!

    I'm not sure what logic (if that can be called "logic") was CA following when they coded the AI's battle behavior when it gets intercepted by a fort-based force and the AI supposedly has to ATTACK the interceptor (the player).

    Example: 3 AI's line units + some cavalry + 1 cannon get intercepted by my star-fort based stack(!). Knowing that the AI will attack, I decide not to wait for the exhausted ninja acrobats in the square, but to speed things up and put the troops (most of them) out to meet the "raiders" in the field.

    What do you think the AI does? It sends it's 3 line units RUNNING in a bee-line for my walls. The irony is that on their merry martyr way the AI's troops are passing by my lined up field troops and while being shot to pieces with rank-fire.

    Survivors reach the wall, do their ninja rope-bit, (while getting even more exhausted) and then rout instantly... Note that it was not the case that the inside of the fort was empty and the AI had any hope of marching into the square and winning the battle by capturing "the flag".



    1. 3 line + cavalry + 1 cannon should not ATTACK a full stack; they should RUN for their lives. Back to where they came from preferably.
    2. who on earth came up with the bit of programming that makes the AI completely ignore what's going on in the field?


    Last edited by Slaists; 07-16-2009 at 14:43.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO