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  1. #1
    Magistrate of Pirkka Member Sebastian Seth's Avatar
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    Default Re: The pike issue

    I actually use the mentioned Swordstaff Militia and it is working great for me.

    I never use them for attack since danish have Norse Axemen and Norse Swordmen to do that. But in defence I usually have 2 Archer/Crossbow Militia, 2 Spear Militia and 2 Swordstaff Militia.

    I put them on both sides of road where city centrum and the road from gate comes. Then I put the spear militia in the middle in schildrom and the archers/crosbowmen behind them.

    Looks like little this: (A=archer, P=swordstaff, S=spear, []=building corners)
    [ ]
    P S S P
    A A

    I rarely move them, In some cases I move them back and reform them and let them take on the cavarly that comes around and between the spears. Archers are doing most of the killing and spears are not really doing much else than "turtling" in the middle.

    If theres an opening I charge forward with spears and archers. Then reform the pikes and run back behind them. Or just scildrom the spears again to the point where i am and then move the pikes to poke the ones going to backside of the spears.

    ...

    I agree that historically there was a lot of pikes but I dont think there where so much pure pike units. I would guess there might have been mixed units of pikes with some traditional melee fighters. That way the melee fighters could go to frontline and pikes would support from behind them. And when cavarly charges they switch places. I also read somewhere that there was two handed swordsmen in pike units to cut the enemy pike units pikes.
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  2. #2
    Member Member IncubusDragon's Avatar
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    Default Re: The pike issue

    I've been working on a Historical Battle for the Battle Of Flodden Field, which is a demonstration of how not to use european pike... I believe many people get confused between the european and Scottish pike - the Scottish pike being a much more sturdy affair... but more on that later coz I'm a wee bit pressed for time at the moment.

    Don't get me wrong, given a choice, I usually fight with elite troops rather than pikemen... but pikemen undoubtedly get a bad press here (generally speaking).

    What I would like someone to do is suggest two armies for me to use in a custom battle (vanilla setup) - one pike based for me to use offensively and an army of any other composition of your choice to fight against - I will then happily fight that battle and post the replay in this thread.
    When an evil masochist dies, does he go to hell...
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  3. #3

    Default Re: The pike issue

    Forgive my hubris and unabashed arrogance. I haven't played M2:TW yet... I bought it, got it up and running, and then my nine year old motherboard decided that the BIOS chip had done enough in this life and gave up the ghost. While I've been waiting on parts to build a new, massively more powerful machine (yay!), I've been reading everything I can about the game, the units, tactics, etc etc. I've learned that pikes are broken. Only... it seems to me that those complaining they are broken are trying to use them in a way they weren't actually used. So, a primer on the historical use of pikes seems in order, since it sounds to me like they work as they should...

    Now, I already mentioned that I haven't played the game yet. So I can't speak to the actual mechanics in-game other than what I've read from others. That said, I've put hundreds of hours into MTW, and I actually wore out the CDs on my first copy of RTW - mostly playing RTR6.

    Oh yeah, and I've been (or I am, since I don't think one can stop being) an ancient and early (read: dark age) medieval historian, specializing in military equipment and practice (currently trying to write a novel and break into acting... but that's another story). Does that mean I know everything? No. The high era of pike use (14th-17th centuries) is outside my (former) professional interest (800 BC - 1000 AD), so I can only make claims to amateur status here.

    But enough of that... and onto the meat!

    I. Pikes are not sarrisas.

    I love the Macedonian phalanx. In RTR, nothing was more satisfying to me than playing as Bactria and facing off phalanx to phalanx against the Seleucids. In ancient times, with sufficiently trained men, and with the right supporting forces on the flanks, and on flat ground the Hellenistic phalanx was unbeatable - if it kept in good order.

    Let's examine that statement, though... men have to be well trained, the right supporting forces have to be present, the ground has to be right, and the men have to stay in good order... that's a lot of 'ifs', and that's for the time period that inspired later tacticians to re-invent pike formations!

    It wasn't until the 15th century that the Swiss and the Flems really began to achieve the necessary level of training to employ pikes effectively. Later the Spanish would dominate the field, but the point is that the average run-of-the-mill pike unit in the Middle Ages shouldn't be as affective as the phalanxes of RTW (and especially RTR). So if the frame of reference you are using is RTW experience, stop.

    *A note on Scots pikes: Yes, the Scots scored some amazing victories with pike-based armies a century and more earlier than the Swiss and Flems, but let's talk about the two main encounters... The victory at Stirling Bridge had more to do with local superiority of numbers and the force of a downhill charge at disorganised troops than with the weapons used. Likewise, I think de Bruce was the Man, but his victory at Bannockburn was due to good use of the terrain, good fortune in demoralising the English army the day before with his axe-on-pony stunt, and the horribly inept leadership of Edward II - without those things, the schiltroms would have been swept from the field, and it was a close run thing as it was.

    II. There are swords and then there are swords!

    Technology does not stand still. Even though a lot of knowledge was lost at the end of Antiquity, the art of manufacturing implements of destruction barely had a speedbump. Advances in metalworking during the early medieval period and after meant that swords could be longer, sharper, and more durable. A longer sword means more kinetic energy at the end of the blade, and a sharper sword means more PSI at the point of impact. What does this matter?

    When facing the phalanx, the Roman Legionary had to dodge around the pike heads to get in close. When facing a pike formation, a German Landsknecht armed with a zweihander just chops the pike heads off. That was the purpose of two-handed swords (the exception being Scotland, but despite being two-handed, the claymore is a smaller, and MUCH lighter sword than the zweihanders). After closing with the pikemen, zweihander armed soldiers would usually switch to a smaller weapon.

    Of course, dodging around the pike heads was still a viable option given the more plentiful and better quality armour that was around in the mid-late middle ages, and was the primary purpose of sword-and-buckler armed soldiers. Most countries, led by the Swiss as innovators, used pikemen, zweihanders, short spearmen, and sword-and-buckler men in large mixed units in order to offset the pure pike formation's near total vulnerability to heavy infantry attack. The swordsmen would fight in front of the pikes, with the pikes supporting from the rear, unless a cavalry charge was expected.

    The point is, unsupported pike formations should be vulnerable to sword-armed units and other well-armoured infantry. And really, the exact same thing was true back in Hellenistic times, which is why phalanxes were only successful when used as the anvil to a cavalry or elephant hammer. It was just that the swordsmen of that era had shorter or lower quality swords, and tended (with exceptions like Rome) to be less well armoured than in later centuries, which meant the phalanx could fight unsupported in the front for a time, while the cavalry got into position - provided the men were well-trained, and the ground was flat, etc etc.

    III. So... why did pikes become so common?

    They were cheap! And deadly effective against mounted knights.

    BUT... as mentioned before, pikes got chopped to bits by dismounted swordsmen (if left unsupported) and at battles like Halidon Hill, one can see what happens when the other side has missile superiority (not pretty). Basically, pikes were a bust when used defensively, because they can't stand and take fire. Pikes were most effective as an offensive weapon. Yes, that's right... offensive.

    There were two main variation of successful offensive pike formations. The Swiss pioneered the first: large, deep, bodies of men advancing in column and preceded by zweihanders to break enemy pike formations and protect the front row of pikemen. And by large, I mean LARGE: 5000 men in a block, not uncommon. Perhaps 80% pike, the rest swords and halberds.

    The rise of field artillery and arquebusiers spelt the end of the deep attack column, and the rise of a new formation invented by the Spanish - the tercio. Let me make this clear... 'tercio' is a name for a formation and tactic, not a unit - historically. As long as this is, I don't want to go into a detailed description (but you can read one under 'Tercio' on Wikipedia that is decent ) but suffice to say it's a complicated formation that is half pike, 1/3 arquebusier, and the rest sword and buckler and javelin infantry. Total size: 3000 men. This flexible combination dominated field warfare for more than a century, due to its firepower and invulnerability to cavalry attack.

    IV. The End (whew!)

    The point, I would gather, for in-game use is that units of pikemen, swordsmen, and later firearms, should be grouped into divisions and used as a whole. When fighting other infantry, the swordsmen should form the front line with the pikes 'pushing' from behind them. Later, with the addition of firearms, the pike divisions should be stand-off formations with the guns causing most casualties - the pikes are only there to shield the guns from assault. The pikemen should form the front line only when fighting cavalry! Otherwise, let them push from the rear and use their pikes over the heads of well-armoured swordsmen. Used this way, historically, pikes are a cheap force multiplier and nothing I've read suggests to me that this tactic won't work in M2TW.

    I should get my parts Monday, and be able to test it out for myself Monday night (provided nothing arrives DOA!). In the meantime, if someone wants to test for themselves and let us all know, please do!

  4. #4
    Where's your head at? Member Galain_Ironhide's Avatar
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    Default Re: The pike issue

    An interesting read and welcome to the .org.

    Never really got into using pikes much in m2tw as I like my heavy infantry and spears, though in Vanilla you'll know what everyone is carrying on about as soon as you get the chance to have a battle using pikes. I would suggest downloading a mod to improve gameplay experience.

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  5. #5

    Default Re: The pike issue

    Quote Originally Posted by Galain_Ironhide View Post
    An interesting read and welcome to the .org.

    Never really got into using pikes much in m2tw as I like my heavy infantry and spears, though in Vanilla you'll know what everyone is carrying on about as soon as you get the chance to have a battle using pikes. I would suggest downloading a mod to improve gameplay experience.

    Enjoy your stay!
    I probably will download a mod, eventually. I'd appreciate it if someone could point me to a realism focused mod that has 2tpy or, even better, 4tpy and makes expansion realistically difficult... for a longer, more in-depth game - a la RTR for RTW did.

    But as for pikes, yes... we'll see. My tentative assumption, after reading through the forums here and at twcenter, is that they work as they should and are no more 'broken' than the wedge formation was in MTW and RTW. Wedge worked fine, I even wrote a guide about how to use it over at twcenter ages ago, and yet everyone carried on for years about it being buggy.

    As of this moment I'm more concerned about two-handed weapon animations, that sounds more likely to be a legitimate issue, to me.

  6. #6
    Mercury Member Thermal's Avatar
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    Default Re: The pike issue

    Quote Originally Posted by Incomitatus View Post
    As of this moment I'm more concerned about two-handed weapon animations, that sounds more likely to be a legitimate issue, to me.
    Well 2 handed weapons can be handy but no shield is a massive downfall, I think if we focus on a particular type of two handed weapon....the poleaxe Lets just say, poleaxe wielding infantry vs cavalry are utterly useless (like don't kill anything) and only perform averagely against other infantry. I think because of there slow attacks and lack of shield as I already mentioned.

    Perhaps the export_descr_unit.txt could be adapted by adding a spear_bonus to 2 handed weapons which would help them fend off cavalry. Also an even larger attack increase than what they already have (due to slow attacks, when they do attack they must successfully kill the opponent or they may not get another chance. ) Either way, pikes are more useful than poleaxes, and some other 2 handed weapons.

  7. #7
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: The pike issue

    Quote Originally Posted by Thermal Mercury View Post
    Well 2 handed weapons can be handy but no shield is a massive downfall, I think if we focus on a particular type of two handed weapon....the poleaxe Lets just say, poleaxe wielding infantry vs cavalry are utterly useless (like don't kill anything) and only perform averagely against other infantry. I think because of there slow attacks and lack of shield as I already mentioned.

    Perhaps the export_descr_unit.txt could be adapted by adding a spear_bonus to 2 handed weapons which would help them fend off cavalry. Also an even larger attack increase than what they already have (due to slow attacks, when they do attack they must successfully kill the opponent or they may not get another chance. ) Either way, pikes are more useful than poleaxes, and some other 2 handed weapons.
    he is takling about the animations....not the balance....
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  8. #8
    Member Member ytghazal's Avatar
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    Default Re: The pike issue

    Quote Originally Posted by Incomitatus View Post
    I probably will download a mod, eventually. I'd appreciate it if someone could point me to a realism focused mod that has 2tpy or, even better, 4tpy and makes expansion realistically difficult... for a longer, more in-depth game - a la RTR for RTW did.

    But as for pikes, yes... we'll see. My tentative assumption, after reading through the forums here and at twcenter, is that they work as they should and are no more 'broken' than the wedge formation was in MTW and RTW. Wedge worked fine, I even wrote a guide about how to use it over at twcenter ages ago, and yet everyone carried on for years about it being buggy.

    As of this moment I'm more concerned about two-handed weapon animations, that sounds more likely to be a legitimate issue, to me.
    I was hoping if you could give a link to the use of the wedge, ive never used it not cause i thought it was bugged but quite literally because i didnt know how to use it.

  9. #9
    Member Member O'Hea's Avatar
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    Default Re: The pike issue

    Quote Originally Posted by Incomitatus View Post
    I've been reading everything I can about the game, the units, tactics, etc etc. I've learned that pikes are broken. Only... it seems to me that those complaining they are broken are trying to use them in a way they weren't actually used.
    It's true that there are a lot of complaints about pikes, many people claiming they're difficult to use, underpowered, etcetera etcetera. And I think the vast majority of posters in this thread have mistaken me for one of those people who dislike pikes on a gameplay basis. My complaint is aesthetic (I think my first post says about as much). I don't like seeing my Swiss Pikemen throwing down their spears two seconds into combat, for reasons I think are pretty self-explanatory, regardless of the fact that Swiss Pikemen are effective units anyway. Some mods (Stainless Steel comes to mind) have tried to rectify this issue by removing the secondary sword, but this had the consequence of creating impenetrable spear walls as in Rome, which doescause gameplay problems, but by making pikes too powerful rather than not powerful enough. I was proposing an alternative method of dealing with the issue, which on reflection was probably not very feasible. I think we'll have to chock it up to a flaw in the engine.

  10. #10
    Mercury Member Thermal's Avatar
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    Default Re: The pike issue

    Quote Originally Posted by IncubusDragon View Post
    I've been working on a Historical Battle for the Battle Of Flodden Field, which is a demonstration of how not to use european pike... I believe many people get confused between the european and Scottish pike - the Scottish pike being a much more sturdy affair... but more on that later coz I'm a wee bit pressed for time at the moment.

    Don't get me wrong, given a choice, I usually fight with elite troops rather than pikemen... but pikemen undoubtedly get a bad press here (generally speaking).

    What I would like someone to do is suggest two armies for me to use in a custom battle (vanilla setup) - one pike based for me to use offensively and an army of any other composition of your choice to fight against - I will then happily fight that battle and post the replay in this thread.
    OK

    France vs England

    All units 3 bronze valour Grassy flatland, difficulty hard

    France
    - 2 peasant archers
    - 2 crossbowmen
    - 2 mailed knights
    - 4 pikemen
    - 1 voulgier
    - 1 voulgier militia
    - 4 pike militia
    - 2 armoured sergeants
    - 1 dismounted chivalrous knights
    - 1 serpentine

    England
    - 2 peasant archers
    - 3 yeoman archers
    - 2 english knights
    - 1 demi lancer
    - 5 armoured swordsmen
    - 3 armoured sergeants
    - 2 billmen
    - 2 culverins/cannons
    Last edited by Thermal; 01-02-2010 at 16:40.

  11. #11
    Member Member IncubusDragon's Avatar
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    Default Re: The pike issue

    Quote Originally Posted by Thermal Mercury View Post
    OK

    France vs England

    All units 3 bronze valour Grassy flatland, difficulty hard

    France
    - 2 peasant archers
    - 2 crossbowmen
    - 2 mailed knights
    - 4 pikemen
    - 1 voulgier
    - 1 voulgier militia
    - 4 pike militia
    - 2 armoured sergeants
    - 1 dismounted chivalrous knights
    - 1 serpentine

    England
    - 2 peasant archers
    - 3 yeoman archers
    - 2 english knights
    - 1 demi lancer
    - 5 armoured swordsmen
    - 3 armoured sergeants
    - 2 billmen
    - 2 culverins/cannons
    Unfortunately, the AI never engaged with their cavalry, but here's an offensive use of pike formations...
    http://www.mediafire.com/file/mzhgxzyyjm3/1st
    When an evil masochist dies, does he go to hell...
    ...or would heaven be a better punishment?

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