I'm not sure how this works. If there is a public order disturbance, why? Ancient people didn't really care about reilgious differences until Christianity came around.
I'm not sure how this works. If there is a public order disturbance, why? Ancient people didn't really care about reilgious differences until Christianity came around.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
mate this publishing is not for playing just for resource share....
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
I was wondering if you could give more detail as to what worked and what didn't. Did cities convert religion too quickly? Did buildings have an effect on religion at all? Was it only character religious traits that crashed? What kind of effect was there on civil disorder?
I was considering putting a limited version of this into my installer if only for cosmetic effect.
Currently playing as:
Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
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My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
as you see in descr_Regions txt you put pre-organized religion strength.Adiabene
Arbela
romans_scipii
Kardouchoi
194 218 61
copper, river, persia, pahlavahome, EA, C, n1, n2, y4, n8
5
1
zoroastrian 50 hellenicpolytheism 50
Adurbadegan
Phraaspa
romans_scipii
Alarodoi
61 239 246
tin, copper, textiles, mixed, variantea, pahlavahome, EA, C, n1, y2, n4, n8
5
1
zoroastrian 50 hellenicpolytheism 50
- Also neighbor cities adds +5 conversion and it dominates the mod, in 5 turn you can supress Zoroastrianism in Seleukeia e.g.
neighbor city conversion is hardcoded methinks I could not manage to disable it. even I did not touch or add faction leader any religion trait the mod again gave faction leader conversion bonus.
- so neighbor conversion and faction leader conversion bonus or unrest are hard codes.
as you know the first 3 religion only caused problem.
- I later tried to convert an idea on culture but it is same you destroy whole persian culture from persia less than 2 years,
as a result, I think it will be best to use this mod for government system like Rise of Persia did before.
I prescribed like - democracy (in fact it was in name only, despotism, monarchy, aristocracy, vassal autonomy (for mainly client rulers ) etc.
P.S. At the moment I was busy to mod other games and I think I will wait EB2 to mod it again.
Last edited by Atraphoenix; 07-15-2009 at 09:59.
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
Any way to leave the top three religions blank so they don't wipe the whole map in 20 years?
What affect to the non-top-three religions have on gameplay?
Also, is it possible to use fractional values, like 0.5 conversion bonus from a religious building?
Last edited by Ferromancer; 07-16-2009 at 01:58.
Currently playing as:
Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
Thanks for the balloons!
Big Brother got you down? Join the Freedom Group on the .org!
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