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  1. #1

    Default Leathality vs attack trade off

    is there anyone who can give me an idea as to which is a better stat to look for in a troop?

    for example:

    ilergetan soldiers have 0.225 Leathality and 10 attack

    Celtiberian Heavy Infantry have 0.13 leathality and 12 attack


    (putting aside defense stats) presumably the ilergetan soldiers are more deadly? how much extra attack would the Celtiberian Heavy Infantry need for this to even out?

  2. #2
    Member Member Labrat's Avatar
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    Lightbulb Re: Leathality vs attack trade off

    Attack factor is compared with the target's defence factor to determine how likely it is for a strike to hit. Lethality is the chance that a hit translates into a kill; if it does not the target will be knocked-down.

    If I understand the mathematics behind the attack-defence comparison correctly, the defence factor also plays a role in whether attack or lethality are more important. The greater the discrepancy between attack and defence, the smaller the effect of an additional point of attack is. In EB's statting system, attack and lethality are also linked: high-lethality weapons are often less wieldy and therefore have a lower attack factor.
    Last edited by Labrat; 07-13-2009 at 10:41. Reason: Wrong way round

  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: Leathality vs attack trade off

    If I understand the mathematics (and Puzz3D is right):

    Increasing your attack by 2, increases your chance of a hit by about 20%.

    Increasing your lethality from 0.13 to 0.225, increases the chances of your hit being a kill by 73%.

    If that is so, then +2 attack for the short sword does very little to "balance" the higher lethality of the longsword. Other things being equal, I would say the longsword is 44% better (1.73/1.2=1.44).

    The difference seems too great so I wonder if my understanding is wrong.
    Last edited by econ21; 07-13-2009 at 11:58. Reason: Mathematical errors

  4. #4

    Default Re: Leathality vs attack trade off

    Quote Originally Posted by econ21 View Post
    If I understand the mathematics (and Puzz3D is right):
    Increasing your lethality from 0.13 to 0.225, increases the chances of your hit being a kill by 96%.
    is it that much?

    i though it'd be (0.225-0.13)/0.13 = 73% or did you apply something from Puzz3D's formula (i couldn't really get my head around it)

    assuming you're right, you'd need around 19 attack before things balanced out?

  5. #5
    Senior Member Senior Member econ21's Avatar
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    Default Re: Leathality vs attack trade off

    Quote Originally Posted by godsakes View Post
    is it that much?

    i though it'd be (0.225-0.13)/0.13 = 73%
    You are quite right, tx - I have corrected my mistake.

    assuming you're right, you'd need around 19 attack before things balanced out?
    With your correction, you would need +7.

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Leathality vs attack trade off

    There is also attack speed which increases the amount of rolls you get and knockdowns.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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