There is also attack speed which increases the amount of rolls you get and knockdowns.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
attack speed? there's a seperate stat for that?
from reading the link in the first reply i got the impression the attack essentially represents that, all the units go through a battle cycle the units with higher attack (say quicker shortswords), hit more often then say slower double handed swords (represented by the lower attack) but this is offset by the fact the double handed swords are more likely to do more damage (read: kill) represented by the higher leathality
Almost right. Attack speed determines how often a soldier will make strikes (IIRC the animation also plays a role in this). Strikes can be delayed by the soldier being hit, kocked-down or pushed. When the soldier strikes, his attack value is compared to the defence value of his target. A higher attack value and / or lower defence value increase the chance of a hit. Finally, the lethality value is the chance that a hit translates into a kill, if not the defender is simply knocked-down and can't strike or move for a second or two.
Wouldn't a +2 attack improve hit-chance with 1.2^2 = 1.44 = 44%?
My above post was wrong, BTW: the greater the discrepancy between attack and defence, the greater the effect of an additional point of attack gets. The difference was capped at 20 in M:TW, but Puzz3D says the cap is far higher in R:TW.
Yes the test we did showed RTW more or less halved the effect so its about 1.1.
Not sure if lethality is linear. But the best approach is to ensure that all weapons have the correct lethality so equal attack/defense also means equal melee strength (except for spears of course). AFAIK the AI does not consider lethality but only the attack/defense points as well if a unit is a spear v non spear unit.
CBR
The only notable example I can think of are that Phalangites have the rapid poke that does alot of pushback/knockback
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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