Interesting point about the AI not considering lethality. Personally, I don't understand why the EB team made lethality vary between ordinary weapons like long swords, short swords, spears etc. Leaving lethality constant and just varying the attack stat alone can achieve any desired balance and would make the stats so much more transparent to the human, let alone the AI.
Lower lethality in general to get back to STW/MTW combat speeds was, of course, a neat design decision.
Bookmarks