Quote Originally Posted by CBR View Post
Not sure if lethality is linear. But the best approach is to ensure that all weapons have the correct lethality so equal attack/defense also means equal melee strength (except for spears of course). AFAIK the AI does not consider lethality but only the attack/defense points as well if a unit is a spear v non spear unit.
Interesting point about the AI not considering lethality. Personally, I don't understand why the EB team made lethality vary between ordinary weapons like long swords, short swords, spears etc. Leaving lethality constant and just varying the attack stat alone can achieve any desired balance and would make the stats so much more transparent to the human, let alone the AI.

Lower lethality in general to get back to STW/MTW combat speeds was, of course, a neat design decision.