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Thread: Movement on campaign map

  1. #1

    Default Movement on campaign map

    I am trying to make it so that on the campaign map captains cannot move very far and need a family member/general to move long distances. I already have the hidden trait for the generals but I can't figure out how to reduce movement points for captains on the campaign map.

  2. #2
    Anything that isn't 'member' Member Squid's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    596

    Default Re: Movement on campaign map

    descr_characters.txt change the base movement for all character types, note that this will also affect diplomats, spies, assassins and admirals.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  3. #3
    The Dark Knight Member wlesmana's Avatar
    Join Date
    Jan 2005
    Location
    Indonesia
    Posts
    602

    Default Re: Movement on campaign map

    You can add the hidden trait to diplomats, assassins, spies and admirals too.

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