RTW\Data\descr_rebel_factions.txt is the main file you want to look at. In it there is an entry for every type of Rebel. Like so:
Code:
rebel_type Brigantes //Britons
category peasant_revolt
chance 0
description Brigantes
unit barb peasant
unit barb peasant
unit barb infantry slave
unit barb infantry slave
unit barb infantry slave
unit barb slinger briton
unit barb chariot heavy briton
unit barbarian rebel general
The more often a unit is listed here, the more of them will spawn when the rebels appear.
The description line points to an entry in RTW\Data\Text\rebel_faction_descr.txt. This tells the game what name to display in the game. The name in brackets in left column is the internal name, matching what you see in descr_rebel_factions.txt. The name to the right is what is actually shown in the game.
The chance line is the precentage chance of a revolt, with the number listed multiplied by 5%. So a value of 4 would be a 20% chance. It is also the amount of unrest that is always found in a region with those rebels assigned to it, except when in the hands of the original owner.
Rebel factions are assigned to each region in RTW\Data\World\Maps\Base\Descr_Regions.txt. Like so:
Code:
Britannia_Inferior
Eburacum
britons
Brigantes
232 41 198
slaves, lead, dogs, pigs
5
5
The fourth line down is the name of the rebel faction, which is the rebel_type line in descr_rebel_factions.txt
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