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Thread: covered some before but I have a question for the reforms

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  1. #1

    Default covered some before but I have a question for the reforms

    How should I edit the script for augustin reforms?

    This is what and how I have edited so far:

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Imperial trigger

    declare_counter Romani
    declare_counter AugustanReformatorCounter

    monitor_event SettlementTurnStart BuildingExists = gov2
    and FactionType seleucid
    and I_CompareCounter Romanii_Reform = 2

    inc_counter Romani 1

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    and I_CompareCounter Romani > 1
    and I_TurnNumber > 1
    and I_NumberOfSettlements seleucid > 1
    ;and BattlesFought > 0
    and I_CompareCounter Romanii_Reform = 2
    and I_CompareCounter AugustanReformatorCounter = 1

    set_counter Romanii_Reform 3
    set_counter AugustanReformsAdvisor 1

    end_monitor

    monitor_event CharacterTurnStart Trait Augustus > 1

    set_counter AugustanReformatorCounter 1

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    set_counter Romani 0
    end_monitor




    I dont think I did it write though. What else should I change to immediately start out with augustin reforms?

  2. #2

    Default Re: covered some before but I have a question for the reforms

    What are you trying to accomplish exactly?


    Basically the way you have it set now is that once you have the Marian reforms(Romanii_Reform = 2) then all you need is for one of your characters to gain the Augustus trait for the Imperial reform to happen. The Augustus trait is actually fairly difficult to achieve since it requires a specific set of traits for it to occur.
    Last edited by Xurr; 07-13-2009 at 20:18.

  3. #3

    Default Re: covered some before but I have a question for the reforms

    Quote Originally Posted by Xurr View Post
    What are you trying to accomplish exactly?


    Basically the way you have it set now is that once you have the Marian reforms(Romanii_Reform = 2) then all you need is for one of your characters to gain the Augustus trait for the Imperial reform to happen. The Augustus trait is actually fairly difficult to achieve since it requires a specific set of traits for it to occur.
    How do I make it to where the first turn I have the polybian reforms, second turn I have Marian, and third turn I have Augustin.

    I want to skip them is why. How do I edit the files?

  4. #4

    Default Re: covered some before but I have a question for the reforms

    monitor_event FactionTurnEnd FactionType seleucid
    and I_TurnNumber = 1

    set_counter Romanii_Reform 1
    set_counter AugustanReformsAdvisor 1

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    and I_TurnNumber = 2

    set_counter Romanii_Reform 2

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    and I_TurnNumber = 3

    set_counter Romanii_Reform 3
    set_counter AugustanReformsAdvisor 1

    end_monitor


    this should work



    Edit: fixed capital S problem
    Last edited by Xurr; 07-13-2009 at 21:59.

  5. #5

    Default Re: covered some before but I have a question for the reforms

    Quote Originally Posted by Xurr View Post
    monitor_event FactionTurnEnd FactionType seleucid
    and I_TurnNumber = 1

    Set_counter Romanii_Reform 1
    set_counter AugustanReformsAdvisor 1

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    and I_TurnNumber = 2

    Set_counter Romanii_Reform 2

    end_monitor

    monitor_event FactionTurnEnd FactionType seleucid
    and I_TurnNumber = 3

    Set_counter Romanii_Reform 3
    set_counter AugustanReformsAdvisor 1

    end_monitor


    this should work
    so I will find the old text in the file, then cut and paste why you wrote here?

    Thank you.

  6. #6

    Default Re: covered some before but I have a question for the reforms

    Yep that should do it. YOu can just add this to the end of the imperial trigger and leave the other code alone. It should override the other code and cause the reforms to happen on turns 1 2 and 3. This way its much easier to undo since all you have to do it delete the new code.

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