monitor_event FactionTurnEnd FactionType seleucid
and I_TurnNumber = 1
set_counter Romanii_Reform 1
set_counter AugustanReformsAdvisor 1
end_monitor
monitor_event FactionTurnEnd FactionType seleucid
and I_TurnNumber = 2
set_counter Romanii_Reform 2
end_monitor
monitor_event FactionTurnEnd FactionType seleucid
and I_TurnNumber = 3
set_counter Romanii_Reform 3
set_counter AugustanReformsAdvisor 1
end_monitor
this should work
Edit: fixed capital S problem
Last edited by Xurr; 07-13-2009 at 21:59.
Yep that should do it. YOu can just add this to the end of the imperial trigger and leave the other code alone. It should override the other code and cause the reforms to happen on turns 1 2 and 3. This way its much easier to undo since all you have to do it delete the new code.
okay, now when I start EB I try to hit the show me how button to enable the script but its colored in.
I destroyed the old script.text and did as you told me so I think you gave me an extra line because the error report says this
dont recognize this toke Script:"set_counter"
somthing like that
am I only supposed to have 1 unit of calvalry? Also, is the post Marian elite legionary light infantry supposed to be the best unit I have?
I am just curious. I think the strongpoint of the romans is low-unit upkeep and the inits are good. But they have limited calvalry and the like.
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