Quote Originally Posted by Xurr View Post
Yep that should do it. YOu can just add this to the end of the imperial trigger and leave the other code alone. It should override the other code and cause the reforms to happen on turns 1 2 and 3. This way its much easier to undo since all you have to do it delete the new code.
okay, now when I start EB I try to hit the show me how button to enable the script but its colored in.
I destroyed the old script.text and did as you told me so I think you gave me an extra line because the error report says this


dont recognize this toke Script:"set_counter"

somthing like that