
Originally Posted by
TinCow
I actually don't consider the ranks in chivalry or dread to have any impact on my RPing. The building blocks I started constructing Christophe on were his two less-common traits: Cruel and Cunning and Plain. The descriptions of the traits themselves are far more useful in creating a character than counting the number of skulls or helms. There are plenty of traits that give dread due to battlefield actions which would very plausibly be done by 'chivalrous' avatars as well. I think the game will be far more interesting if the characters are judging each other by their actions rather than by simply counting the chiv/dread ranks and notching a person up as good/evil. That's not how the world works.
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