A quick poll to tweak my proposed duelling system: how many rounds would players like to see a duel typically last? I am not asking for an artificial limit (like 15 rounds for a boxing match), just for the average amount of time we should expect to see a duel play out for until one side is beaten.
To recap: each round players submit rock-paper-scissors to an umpire, who then uses that to adjust some dice rolls based on stats and works out the damage dealt to the loser.
In my proposed rules, the damage per round is 2d4 (2-8) and players start off with 8 hit points. So typically, a duel will last a couple of rounds. When players get combat experience, they may well become scarred, getting more hitpoints and potentially extending the combat by a turn or two.
I chose to keep duels short because I wanted to keep the number of interactions with the umpire to a minimum (thinking they would require a 24 hour period of notice between each). You could rationalise it as being first round joust, second round foot combat.
However, it has been pointed out that (a) it might be possible for both combatants and umpire to be online for a period of time, so that interactions need not take days; (b) short duels might be anti-climactic; (c) short duels make the duels more dependent on luck than stats or RPS "strategy".
Consequently, I am throwing this open to a poll and will adjust the damage in the light of people's preferences.
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