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Thread: annoying, pesky piece-meal raiders: please fix these, CA!

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    A Livonian Rebel Member Slaists's Avatar
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    Sep 2004
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    Thumbs down annoying, pesky piece-meal raiders: please fix these, CA!

    I'll shortly describe an extremely annoying ETW feature. Hopefully, CA notices this issue.

    AI would sent 2-3 units to raid, get intercepted and defeated, then (on the same turn) send two-three extra units, get intercepted and defeated, send two-three extra, get defeated... rinse, repeat...

    Yesterday, in my British game, the Spanish sent such piecemeal 'raiders' to the Spanish port right next to British held Gibraltar 10(!!!) times during the same turn. I could not "auto-resolve" this series of raids either since the battle balance was always estimated to be quite close for an auto-resolve. Imagine doing the battle load 10 times in a row and re-fighting essentially the same battle just to utterly defeat 2-3 units...

    I understand, the AI really, really, really wanted their harbor back. 10 times 2-3 units makes a full stack army, and, in this case, quite a decent one since the 'raiding parties' consisted of line infantry, cavalry and artillery. I suppose, it should be not that difficult to put some 'checks' in the code to make the AI combine such forces and carry out one efficient assault instead of the piecemeal suicide runs.
    Last edited by Slaists; 07-09-2009 at 16:18.

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