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Thread: Unit Balancing!

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  1. #1
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: Unit Balancing!

    The more I think about it the more the naval balancing move is aimed purely for MP.

    That's why a strategic solution in the campaign SP can't be considered.

  2. #2

    Default Re: Unit Balancing!

    Quote Originally Posted by Discoman View Post
    Why is it that Sloops, and frigates are being made more useful, while Militia and other weak land units are being nerfed? I always saw Sloops and Frigates as just early ships that the player, and the AI, would build as they tiered up to the SOL.
    Well we don't want frigates and sloops to just be ships you use pre-SOL.

    To be fair, the SP was pretty balanced from the start. It was refreshing to see each nation had its own stats for its Standard Line Infantry, and I was sad that it was scratched because of MP. It's annoying because it creates balance, but loses the uniqueness of a nation. The main problem with MP and SP is that all the factions have the same units, that have the same roles, which means a change is rather drastic.
    All the nations that had unique stats for their line infantry in 1.0 still do, that hasn't changed.

    I recall that other TW games barely tweaked the unit stats, and that was mainly good apart from MTW2 Shield and 2handed glitch, and RTW's Romans and Phalanxes were super rigged. Can't CA just freeze the SP unit stats and just revise them with the MP stats only when its drastic or extremely needed?
    Well we felt is was needed as we think the changes that have been made to land battle balancing and the upcoming changes to naval balancing to improve gameplay.

    As to the naval changes, I am not overjoyed but if ranges are extended for the light ships then I hope galleys are included, as gunboat, which they most nearly represent, were a threat to the SOLs. With their heavy guns and maneuverability they posed a threat especially in confined waters, where the other small ships also came into play.
    Well galleys keep their ability to manouevre well and their high damage guns so they have their uses.

    Quote Originally Posted by Sheogorath View Post
    Galleys DO pose a thread to ships of the line, although admittedly one has to use them right and, since the 'derp derp rotate in place' mechanic is unlikely to go away, it can be a bit frustrating.

    Still, I've nearly managed to sink a first rate with four of them.
    Well turn rate whilst stopped has been dropped a lot for most ships, ships such as galleys being an exception of course.

    Quote Originally Posted by AussieGiant View Post
    The more I think about it the more the naval balancing move is aimed purely for MP.

    That's why a strategic solution in the campaign SP can't be considered.
    No it is aimed at SP as well, but even if changes were made to the campaign stats for the ships we'd still want them to have more of a role on the battlemap.
    Unit Design Lead

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

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