Why is it that Sloops, and frigates are being made more useful, while Militia and other weak land units are being nerfed? I always saw Sloops and Frigates as just early ships that the player, and the AI, would build as they tiered up to the SOL.
If anything needs to be balanced its Native Bowmen, they have 100 range, 40% accuracy, and their reload time allows them to get off 3-4 arrows per man before the Standard line can fire off.
To be fair, the SP was pretty balanced from the start. It was refreshing to see each nation had its own stats for its Standard Line Infantry, and I was sad that it was scratched because of MP. It's annoying because it creates balance, but loses the uniqueness of a nation. The main problem with MP and SP is that all the factions have the same units, that have the same roles, which means a change is rather drastic.Unfortunately having seperate stats for MP and SP would require almost double the amount of time spent balancing and testing than is currently spent on them, and that already takes up a large amount of time.
I recall that other TW games barely tweaked the unit stats, and that was mainly good apart from MTW2 Shield and 2handed glitch, and RTW's Romans and Phalanxes were super rigged. Can't CA just freeze the SP unit stats and just revise them with the MP stats only when its drastic or extremely needed?
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