Let's help the CA guys listing some of the key issues. I am sure everyone could write up pages but I think it is more constructive to stick with the three main issues you want to be solved. Here is my list:
1, Get rid of the contact Dows. It not just ruins the feel of the game but actually hurts the AI more than it hurts the human player, simply because the AI never prepares for it.
2, Get rid of the static garrisons. They do not hold up a decent player at all, and impose a huge financial burden on the AI. The upkeep of a stack is around 4-5k, so defending let's say 5 region capitals with close to full stacks burns roughly 20k per turn. Instead of this the AI should target the human armies. If the AI army is not large enough as yet it should just "shadow" the human army (i.e. follow from a safe distance) till it gets large enough to attack.
3, Use units what they are good for. Use light and irregular troops as raiders and stick with the main stacks with line, heavy units and with arty. Raiders should operate alone, there is no point in sending stacks of 2 or 3 units (the human player beats them with ease anyway), and a pandour or a militia is more then enough to burn down a farm or a mine.
Bookmarks