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  1. #1

    Default Re: Mods to install/follow

    I rather like TROM. Some of the changes that stand out for me:

    - musket accuracy/lethality is dependent on range. Long-range shootouts are no longer lethal and can go on for a while. movement speeds have been reduced. feels far more historical to me. in vanilla you can just blast away at maximum range with no regard for actual tactics of the day. during this era, one major facet of disciplined troops was the ability to take a volley of musket fire without shooting their own load. in TROM, it's actually beneficial to do this. in vanilla, it's not.

    - naval reload times increased, combat in general is slower but maneuver matters more. in vanilla, there's sometimes no point to maneuvering a ship unless you've lost a lot of guns on one side. in TROM, you can actually get benefit from letting loose a broadside, turning down wind and loosing another broadside.

    someone did release a submod that addresses this for those that don't want the more realistic approach and faster naval battles.

    - artillery is far more accurate. artillery can now be the biggest killer on the battlefield even with say 2-3 batteries in a stack. proper use of artillery, protecting your own guns - way more important in TROM.

    - improved recruitment - the campaign AI builds better armies and thus facilitates better battles.

    - some new units

    this is not a total conversion, but rather makes vanilla way better.
    Last edited by resonantblue; 07-16-2009 at 18:32.

  2. #2
    Member Member Didz's Avatar
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    Default Re: Mods to install/follow

    Yes! with TROM the siting of ones guns is extremely important. If properly placed they can actually win a battle for you, but if badly placed they are just a liability. The main factor is that because they now fire with a correct low trajectory its vital that they are not deployed with rising ground to their front. If they are then most of the shot fired will either bury themselves in the slope or richocet high into the air over the heads of the enemy infantry.

    I've actually seen an enemy infantry unit stand for ages under fire without taking a single casualty simply because there was a steep slope just in front of their position which was causing my cannon fire to skip over their heads. As soon as they advanced and marched onto level ground they got shredded.

    http://www.twcenter.net/forums/showthread.php?t=277058
    Last edited by Didz; 07-17-2009 at 13:29.
    Didz
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  3. #3

    Default Re: Mods to install/follow

    Absolutely. Positioning guns is crucial and if you're on the attack, it actually pays off big time in TROM to consider the terrain and other factors while you advance. In vanilla, you can just limber up artillery, move entire army together to a new position, unlimber and really you've taken a handful of casualties.

    Do that in TROM against an enemy stack with several artillery batteries and your army is going to be mauled. Advancing under cover of terrain, keeping your army spread out to avoid presenting easy targets and leapfrogging your advance (guns seem to be a magnet for enemy guns in the AI target priority order) seems the way to go.

    on the attack I've had many cavalry skirmish battles, as I tend to separate the guns from the main troops to avoid too many casualties and we all know how much the AI loves to attack guns with cav while they're limbered up. feels right, or at least way more right than vanilla does.

  4. #4
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Mods to install/follow

    Thanks Didz and resonantblue.

    It seems that I'll be downloading TROM next (at least after my current really enjoyable UP campaign).

    The Naval submod, is that the one where you can't just sail against the wind anymore?
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  5. #5
    Member Member Didz's Avatar
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    Default Re: Mods to install/follow

    Quote Originally Posted by Peasant Phill View Post
    The Naval submod, is that the one where you can't just sail against the wind anymore?
    No, as I understand it nobody has managed to work out how the wind direction mechanic's work yet.

    So, if you know a mod that does it I suspect the TROM team would be interested.
    Didz
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  6. #6
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Mods to install/follow

    There was talk about such a mod on the 'daily update' thread I believe but I can't remember which mod that was. I'll look it up.

    Found it, although I also remember something about the AI being zigzagging when trying to go upwind (as it should).
    Quote Originally Posted by Slaists View Post
    Hmm. I do not see anyone playing Darth's mod complaining about the inability of ships to sail against the wind... Sure, the battles are slower, but I find them to be more tactical (every turn matters...) and, as a result, way more fun...
    Last edited by Peasant Phill; 07-17-2009 at 14:36.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  7. #7
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: Mods to install/follow

    Gents, after reading through this thread I downloaded & installed TROM, this has achieved nothing but destroy my install, (I had back up's they're not helping). So question while I'm reinstalling all this stuff, is TROM patch specific & if it is which patch?

    The readme on it has nothing relating to this.

    Testicles to this I'm going with darthmod on the basis that he has the best logo...Also considering starting a "How has CA runined your life" thread, but install's will do that
    Last edited by Prodigal; 07-17-2009 at 15:18. Reason: Found the answer...Last time I google a mod

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