Results 1 to 12 of 12

Thread: Balancing Hoplite Battles

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Balancing Hoplite Battles

    I think that it is possible to make the enemy rout much easier than it is now, and since most greek hoplites were citizen soldiers we can expect that they will rout if things aren't going fully their way.

    Well I'm sure Maion can figure something out

  2. #2

    Default Re: Balancing Hoplite Battles

    No they only ran away when their line was broken. (Since continuing would have led to slaughter) But before that there was considerable struggle between the front lines.

    I think using the standard behavior for the in-game hoplites will do.. Or if you insist on them routing quicker use the militia hoplite behavior pattern.. But I don't think they would have routed that quickly..

  3. #3

    Default Re: Balancing Hoplite Battles

    I think that one possibility could be to have the short_pike thing for hoplites nd shieldwall, tht way they may have aspects of the rtw phalanx and the shieldwall

  4. #4

    Default Re: Balancing Hoplite Battles

    Due to the retraining possibilities it's fairly easy to bring an army back from the death in RTW. Far easier than it was in ancient greece, so higher casualties before the rout are acceptable I think. And as a sidenote, if their morale gets lowered, a simple outflanking movement could cause an instant massive rout, while a human player then would simply chase down the other army.

  5. #5

    Default Re: Balancing Hoplite Battles

    ya it's going to be tough, if any texters can offer help we'd appreciate it!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO