Results 1 to 30 of 137

Thread: Catch the Thief [Concluded]

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Catch the Thief [Concluded]

    I'm bored. Sue me..

    Anyway, I had an idea for a small game.

    Basic Rules:
    • We need 3-4 players. ! Thief() and 2-3 Policemen().
    • This game will be played in a table format(See example below).
    • The Thief must get the "treasure" and the Policemen must capture the Thief.
    • From FPS games - NO BASE CAMPING!
    • Starting positions will be sent to me via PM.
    • The Thief must send it's move orders to me via PM. His smilie is not shown on map unless Policemen is 2 squares away from him(must have a clear sight). Policemen will move their smilies themselves.
    • The Thief can move up-down, left-right and diagonally. Policemen can move only up-down and left right.
    • One of the Policemen will be Chief and he can place 3-4 alarm systems. If Thief steps on one of them his position is revealed.
    • If Thief catches the "treasure" and manages to escape he will win. If Policemen catch the Thief they will win.
    • To catch a Thief, Policemen have to enter the same square where the Thief is or successfully surround the Thief and prevent him moving.


    Exaple: Museum
    O - Pillar
    - Cristal Skull
    E - Exit
    X - Alarm system (Not shown on map)

    Museum After placing your "smily"

    .. and this will go on like this until the Thief is catched or he manages to escape.

    So, anyone up to this?

    Edit: If this is not appropriate game for Gameroom then feel free to move it!
    Last edited by Ibn-Khaldun; 07-19-2009 at 18:14.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO