Results 1 to 17 of 17

Thread: Light infantry.

  1. #1

    Default Light infantry.

    Has there been any thought on giving them a bigger bonus in fighting in woods?

    I used to play DBA and their bonuses versus penalties of heavy infantry fighting in woods or rough ground made sense.I know the game cant differentiate hills but it understands woods.

    Is there any chance that lights get a better terrain bonus and heavies get more of negative one in bad terrain?

  2. #2
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Light infantry.

    That would be nice indeed
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Light infantry.

    I dunno, heavies wouldn't nessesarily have more problems in the woods unless it was an absolute thicket.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  4. #4
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Light infantry.

    And what about Aedui, Avernii, and Lusotann Heavies... they are much accustomed to ambush and wilderness warfare...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  5. #5
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Light infantry.

    Well, hoplites would have trouble in woods with their big sheilds, but I can think of no other example that would feasibly encounter them.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  6. #6
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Light infantry.

    *shrug* In EB1 I pretty much standardised the modifiers based on general area of origin and culture (ie. how familiar the troopers could be assumed to be with difficult terrain and bad footing), weight of armour (heavier armed men aren't as nimble as the light guys, and the extra mass of the gear on top of the body weight makes for more problems on soft, slippery etc. ground), and density of formation (closer ranks are distrupted more by trees, rocks, crevices and whatever, and warriors used to fighting in closed ranks will probably be feeling somewhat isolated in the more open formations required). Used a roughly similar approach with the snow modifiers; people haven't been complaining, from what I've seen, so it seems to have worked out well enough.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  7. #7
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
    Join Date
    Feb 2009
    Location
    Lower Peninsula, Michigan
    Posts
    652

    Default Re: Light infantry.

    Quote Originally Posted by Watchman View Post
    *shrug* In EB1 I pretty much standardised the modifiers based on general area of origin and culture...
    Hmm? You worked as a team member, or you did this independently?
    + =

    3x for this, this, and this

  8. #8
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Light infantry.

    Former. I was - and still am, I guess - a sort of auditor for the EB1 EDU.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  9. #9
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Light infantry.

    OK, but I think it would be harder for Romaioi/Achaioi haevy infantry to move through forests then it would be for thei light infantry.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  10. #10
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Light infantry.

    I'm under the impression that at least in RTW the terrain modifiers also have some effect on movement speed, or so I recall reading somewhere. Anyway, lighter armed troops are on faster-moving animations than the heavies in any case - wearing twenty kilos of iron or bronze kinda slows people down, after all.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  11. #11

    Default Re: Light infantry.

    Thanks for the answer Watchmen.

    I haven't really noticed lights doing well though in wooded terrain.Lights versus cavalry,yes.

    The heavies seem to have an initial disadvantage then just brush aside any light infantry.

    I hate to bring up DBA again,but since it was the first game i played using ancients i may have become used to their reasoning of troop types and terrain,I had an Ilyrian(i know i messed up the spelling)army that could just own about any heavy infantry army that tried to take them on in the woods or on hills.

    Horse archers and skirmishing cavalry seem to really hit the mark when fighting heavy infantry armies on terrain that favors them.Lights seem ..meh.

    Anyways,you must have put alot of work into EB if you worked out the light infantry,and i wasn't trying to be critical,just hoping they could be beefed up a bit more in bad terrain.

    As for the speed of light infantry...lets just say i'm not a fan of the way RTW or MTW2 treats unit speeds.Every unit is too fast..turning most battles into a double right click fest.

  12. #12
    They call me Flavius Member Belisarius II's Avatar
    Join Date
    Apr 2009
    Location
    The Windy City
    Posts
    180

    Default Re: Light infantry.

    True, a lot of units move too fast and hopefully the EB team can make the marching a tad slower, but it is mostly hard coded. Anywho, light infantry aren't made to do a frontal assault on heavy inf anyway. You have to remember that light inf are made to ambush the enemy and hit their flanks. For example, they would hide in the woods, and when the moment was right, charge from their hiding spot and move on the enemies flank or rear. They didn't fight in the woods, they charged from the woods. Now if they were intercepting an enemy unit trying to flank your army by going into the woods, then I would see where you'd expect a bonus, but again in real life these men would simply try to hold the enemy until the heavier troops and/or cavalry came to assist them. So light inf would be made to flank the enemy which in turn would disrupt the enemy flanks just long enough for your heavy inf to charge into the disorganized flanks.
    "Possunt quia posse videntur." - Virgil - "They can because they think they can."

  13. #13
    Member Member Cyclops's Avatar
    Join Date
    Sep 2007
    Location
    Melbourne Australia
    Posts
    968

    Default Re: Light infantry.

    Quote Originally Posted by John the Mad View Post
    ...I haven't really noticed lights doing well though in wooded terrain.Lights versus cavalry,yes....
    I took a Carthi army (FM, L-P spears, citizen cav and a balearic slinger or two) and an allied greek army (regional hoplites, allied general and akontistai) into Italy, ran into a Roman stack (hastati, principes, one triarii and a merc or two) on a wooded hillside in Bruttium and was cut to shreds. Its a battle I would ordinarily have won and I put it down to the terrain bonuses.

    edit: the merc or two were gallic IIRC. They carved me up good.
    Last edited by Cyclops; 07-30-2009 at 08:12.
    From Hax, Nachtmeister & Subotan

    Jatte lambasts Calico Rat

  14. #14

    Default Re: Light infantry.

    What's DBA?
    Balloons from Andronikos, Frontline1944, HunGeneral, m0r1d1n, Alsatia and skullheadhq


    My EB Faction Wallpapers:
    https://forums.totalwar.org/vb/showthread.php?t=120204





  15. #15
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Light infantry.

    Quote Originally Posted by mlc82 View Post
    What's DBA?
    IIRC, de bellis antiquitatis.

    its basically a code, and series of accompanying armies, dealing with the ancient worls for the most part. (for wargaming)
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  16. #16

    Default Re: Light infantry.

    Quote Originally Posted by mlc82 View Post
    What's DBA?
    Tabletop wargame on ancient warfare.

    Expensive,but fun,once you bought the armies,paint,geo-hex mat and terrain.

    Pretty simple to learn.

    Sword>Spear,Spear>horse,light infantry or light horse really wasn't better than anything unless they were in terrain that favored them.

    You had combat bonuses based on unit type and terrain aand flanking then rolled the dice to find out an outcome of unit on unit combat.

    Though using a ruler to figure each units movement was a bummer.

    Thats why i started playing TW games..all the fun and half the thinking.

    Not to mention i never have trouble finding an opponent.

  17. #17
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Light infantry.

    Quote Originally Posted by John the Mad View Post
    Tabletop wargame on ancient warfare.

    Expensive,but fun,once you bought the armies,paint,geo-hex mat and terrain.

    Pretty simple to learn.

    Sword>Spear,Spear>horse,light infantry or light horse really wasn't better than anything unless they were in terrain that favored them.

    You had combat bonuses based on unit type and terrain aand flanking then rolled the dice to find out an outcome of unit on unit combat.

    Though using a ruler to figure each units movement was a bummer.

    Thats why i started playing TW games..all the fun and half the thinking.

    Not to mention i never have trouble finding an opponent.
    yeah, that's the same way I got started on ancient warfare-I always wanted to make ancient battles com alive in front of me. didn't know about RTW until after my highschool was up.
    Last edited by Ibrahim; 08-04-2009 at 06:11.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO