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  1. #1

    Default Re: Light infantry.

    Thanks for the answer Watchmen.

    I haven't really noticed lights doing well though in wooded terrain.Lights versus cavalry,yes.

    The heavies seem to have an initial disadvantage then just brush aside any light infantry.

    I hate to bring up DBA again,but since it was the first game i played using ancients i may have become used to their reasoning of troop types and terrain,I had an Ilyrian(i know i messed up the spelling)army that could just own about any heavy infantry army that tried to take them on in the woods or on hills.

    Horse archers and skirmishing cavalry seem to really hit the mark when fighting heavy infantry armies on terrain that favors them.Lights seem ..meh.

    Anyways,you must have put alot of work into EB if you worked out the light infantry,and i wasn't trying to be critical,just hoping they could be beefed up a bit more in bad terrain.

    As for the speed of light infantry...lets just say i'm not a fan of the way RTW or MTW2 treats unit speeds.Every unit is too fast..turning most battles into a double right click fest.

  2. #2
    They call me Flavius Member Belisarius II's Avatar
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    Default Re: Light infantry.

    True, a lot of units move too fast and hopefully the EB team can make the marching a tad slower, but it is mostly hard coded. Anywho, light infantry aren't made to do a frontal assault on heavy inf anyway. You have to remember that light inf are made to ambush the enemy and hit their flanks. For example, they would hide in the woods, and when the moment was right, charge from their hiding spot and move on the enemies flank or rear. They didn't fight in the woods, they charged from the woods. Now if they were intercepting an enemy unit trying to flank your army by going into the woods, then I would see where you'd expect a bonus, but again in real life these men would simply try to hold the enemy until the heavier troops and/or cavalry came to assist them. So light inf would be made to flank the enemy which in turn would disrupt the enemy flanks just long enough for your heavy inf to charge into the disorganized flanks.
    "Possunt quia posse videntur." - Virgil - "They can because they think they can."

  3. #3
    Member Member Cyclops's Avatar
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    Default Re: Light infantry.

    Quote Originally Posted by John the Mad View Post
    ...I haven't really noticed lights doing well though in wooded terrain.Lights versus cavalry,yes....
    I took a Carthi army (FM, L-P spears, citizen cav and a balearic slinger or two) and an allied greek army (regional hoplites, allied general and akontistai) into Italy, ran into a Roman stack (hastati, principes, one triarii and a merc or two) on a wooded hillside in Bruttium and was cut to shreds. Its a battle I would ordinarily have won and I put it down to the terrain bonuses.

    edit: the merc or two were gallic IIRC. They carved me up good.
    Last edited by Cyclops; 07-30-2009 at 08:12.
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  4. #4

    Default Re: Light infantry.

    What's DBA?
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  5. #5
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Light infantry.

    Quote Originally Posted by mlc82 View Post
    What's DBA?
    IIRC, de bellis antiquitatis.

    its basically a code, and series of accompanying armies, dealing with the ancient worls for the most part. (for wargaming)
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

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  6. #6

    Default Re: Light infantry.

    Quote Originally Posted by mlc82 View Post
    What's DBA?
    Tabletop wargame on ancient warfare.

    Expensive,but fun,once you bought the armies,paint,geo-hex mat and terrain.

    Pretty simple to learn.

    Sword>Spear,Spear>horse,light infantry or light horse really wasn't better than anything unless they were in terrain that favored them.

    You had combat bonuses based on unit type and terrain aand flanking then rolled the dice to find out an outcome of unit on unit combat.

    Though using a ruler to figure each units movement was a bummer.

    Thats why i started playing TW games..all the fun and half the thinking.

    Not to mention i never have trouble finding an opponent.

  7. #7
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Light infantry.

    Quote Originally Posted by John the Mad View Post
    Tabletop wargame on ancient warfare.

    Expensive,but fun,once you bought the armies,paint,geo-hex mat and terrain.

    Pretty simple to learn.

    Sword>Spear,Spear>horse,light infantry or light horse really wasn't better than anything unless they were in terrain that favored them.

    You had combat bonuses based on unit type and terrain aand flanking then rolled the dice to find out an outcome of unit on unit combat.

    Though using a ruler to figure each units movement was a bummer.

    Thats why i started playing TW games..all the fun and half the thinking.

    Not to mention i never have trouble finding an opponent.
    yeah, that's the same way I got started on ancient warfare-I always wanted to make ancient battles com alive in front of me. didn't know about RTW until after my highschool was up.
    Last edited by Ibrahim; 08-04-2009 at 06:11.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

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