If you are going for accurate artillery then just leave it out.
The only reason to have it is to keep the enemy from hiding out in buildings. If you don't think that is true then leave it home, but take lots of Grenadiers.
It all has a base of 40% accuracy. The 12 lb howitzer is 45% while the 24 is only 40% so in this case smaller is better.
The 6lb horse is 50% and the 24lb foot is 55%.
Only the French Guards Artillery is better. Both the 18lb horse and 24lb foot have 65% accuracy.
The big heavy 64lb guns only have 35% accuracy. The bottom of the barrel these days are rockets and mortars with only 15% accuracy. They are a supreme waste of time. They are more likely to hit your troops than the enemy.
What you may remember from earlier patches is all changed. I guess they wanted them useless because of Multiplayer complaints. The special ammunition is even less accurate than round shot, (the % is on round shot only) and shrapnel is always too high and badly timed. If you want kills with it then you need to target the ground.
It is too inaccurate and needs too much management. But then again everything in the game is inaccurate. 40% seems to be the base and anything better is wonderful.
If you read the manual you will see mortars are good because of their accuracy! ROFLOL! That was before the multiplayer exploits!
Artillery in single player is not worth the time to use it properly if you are in a big battle. With the accuracy ratings it gives you not time to manage other troops that also need looked after.
Skirmish mode does not work so light troops take time as do light dragoons, and you need to watch your line if the become involved in melee. You just might want to fix bayonets and throw in some Grenadiers.
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