Quote Originally Posted by Xiahou View Post
You ever try UFO: Alien Invasion? It's a free open source game inspired by the X-COM series. When I last checked in on it, it was still missing some features and polish, but it's been awhile and besides, you can't complain about the price.
Just sunk an hour or two into that. The lack of documentation is absolutely killer. Lost a dropship with eight troopers on it because I didn't know the flying UFOs could intercept (and blow the crap out of it) on its way to go places. I learned from the wiki that you get more personnel every month, but I don't know how funding works (you seem to magically get some every so often). The production menu is absolutely undecipherable. I queue stuff up and it eventually gets made but I have no way of judging how long it will take or if there's an order to it or if I can allot workers for individual items. The research screen is straightforward (only thing worth mentioning I got was bolter rifles which look pretty sweet but nothing can top the flamethrower). The email system is cool but I can't figure out how to go from reading one back to the inbox. I have to read one, go to the map screen, then go to emails.

It's really neat when you get your team set up and you're fanning through a supermarket with four guys and letting the other four mow down tangos outside.

It's not cool when you have purge a six story deep mine in Australia. I took one look at that and quit. No way man. I'm not particularly claustrophobic but I was going to come down with a bad case of it if my team went down there. No way man.

If they clear up the non-combat interface (and maybe make the combat one a little more intuitive) this will be an extremely compelling game. On standard difficulty it's rather gloves-off though. Your personnel are somewhat fragile and absolutely irreplaceable. You will never have enough draftees. I wish there was a way to decline missions. Sorry Australia, that mine should be sealed - or better yet, used to test underground nukes.