from edct, line 46279 and following:
Code:
;------------------------------------------
Trigger Settlement_has_caravan_Saka
WhenToTest CharacterTurnEnd
Condition AgentType = family
and FactionType pontus
and SettlementBuildingExists = caravan
Affects GoodTrader 1 Chance 2
Shouldn't that be
Code:
;------------------------------------------
Trigger Settlement_has_caravan_Saka
WhenToTest CharacterTurnEnd
Condition AgentType = family
and FactionType pontus
and SettlementBuildingExists >= caravan
Affects GoodTrader 1 Chance 2
so that Saka governors may still benefit in settlements with higher caravan type buildings?
Bookmarks