from edct, line 46279 and following:
Code:
;------------------------------------------
Trigger Settlement_has_caravan_Saka
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType pontus
          and SettlementBuildingExists = caravan

  Affects GoodTrader  1  Chance  2
Shouldn't that be
Code:
;------------------------------------------
Trigger Settlement_has_caravan_Saka
  WhenToTest CharacterTurnEnd

    Condition AgentType = family
          and FactionType pontus
          and SettlementBuildingExists >= caravan

  Affects GoodTrader  1  Chance  2
so that Saka governors may still benefit in settlements with higher caravan type buildings?