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Thread: Saka Caravan trigger

  1. #1

    Default Saka Caravan trigger

    from edct, line 46279 and following:
    Code:
    ;------------------------------------------
    Trigger Settlement_has_caravan_Saka
      WhenToTest CharacterTurnEnd
    
        Condition AgentType = family
              and FactionType pontus
              and SettlementBuildingExists = caravan
    
      Affects GoodTrader  1  Chance  2
    Shouldn't that be
    Code:
    ;------------------------------------------
    Trigger Settlement_has_caravan_Saka
      WhenToTest CharacterTurnEnd
    
        Condition AgentType = family
              and FactionType pontus
              and SettlementBuildingExists >= caravan
    
      Affects GoodTrader  1  Chance  2
    so that Saka governors may still benefit in settlements with higher caravan type buildings?

  2. #2
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: Saka Caravan trigger

    Sounds reasonable, unless there is another trigger with for instance a greater chance for the higher levels.

    Edit: Nope, there isn't one. Will fix, thank you for reporting.
    Last edited by bovi; 07-30-2009 at 17:27.

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