Quote Originally Posted by Caravel View Post
As to Spy behaviour, it's basically broken. AI controlled Spies in MTW do not do much except for massing in one home province. They occasionally do go on the move for no apparent reason but they have very little effect.
Perhaps the AI is very keen to get those very useful information bulletins "faction A is massing for a new offensive. It appears that faction B is their target" :-)))

Quote Originally Posted by Caravel View Post
Very true, this is because MTW does not have balanced armies as with STW. The AI Turks are pretty much a hopeless faction due to missile units. To compensate for this, the Turk unit roster needs modding and units such as Horse Archers removed. The Turks have Turcoman Horse which are stronger, so they don't need HA's. Also the Turks do not need Archers and Desert Archers. Turcoman Foot are better as a base archer unit and have stronger stats. It is also essential that peasants are removed from the game. Once the Turks are fielding these sorts of units, with Ghazis and AHC they have a better chance in auto-calced AI vs AI battles.
Is there a mod that would do that only ? Or an easy way even for an idiot to achieve that result ? The idea seems great but I am not at all proficient for that kind of thing and do not really want a completely new game, getting rid of peasants for all faction seems a nice project and that would help the Egyptian a lot in early.