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  1. #11
    imaginary Member Weebeast's Avatar
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    Default Re: New hints ???????????????

    Quote Originally Posted by Jxrc View Post
    Both hints...
    Well you didn't say you're turtling. I know people have ways to play game their and I'm not trying to change those way. I presumed you're one of those people who play for challenge, whose goal is to conquer whole map so I kinda didn't expect the hint to be as direct as editing the game, giving Byzantine one province and give it an infantry plus the king unit while you invade with two mounted x-bows. I play using -ian on top of mod myself because I play SP mostly for immersion although I like challenge as I'm almost always outnumbered.
    Is there a mod that would do that only ? Or an easy way even for an idiot to achieve that result ? The idea seems great but I am not at all proficient for that kind of thing and do not really want a completely new game, getting rid of peasants for all faction seems a nice project and that would help the Egyptian a lot in early.
    I can't remember about BKB's Supermod but I know XL Mod gets rid of peasants and Turks are strong. It used to not have siege units too I think but I'm not sure why they're back. I'd presume all vanilla-based mods get rid of peasants or balanced AI's army in general. As for -ian, what it basically does is lets you control first 20 faction in game. You also have the option to play all battles that are initiated in the campaign but I can't recall which button as I don't play all battles. It's pretty fun. It's like playing series of custom battles with a map. It deals with most of problems you mention such as Turks army composition without the trouble of modding the game through trial and error since you're training the army yourself.
    https://forums.totalwar.org/wiki/ind..._Line_Switches
    Last edited by Weebeast; 07-31-2009 at 22:53.

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