Quote Originally Posted by Weebeast View Post
Well you didn't say you're turtling. I know people have ways to play game their and I'm not trying to change those way. I presumed you're one of those people who play for challenge, whose goal is to conquer whole map so I kinda didn't expect the hint to be as direct as editing the game, giving Byzantine one province and give it an infantry plus the king unit while you invade with two mounted x-bows.
You misunderstood me. No modding involved. You may indeed gather from my previous post that I could not mod the game even if I wanted to. I have been playing the game as developped after VI for ages and never changed a thing. All happens on the strategic map. Just need to get rid of the byz navy (i mean sink it and not erase it from the map) and there is nothing more to it.just as simple trick to keep some balance among Ai faction no deleting of units involved
Quote Originally Posted by Weebeast View Post
I can't remember about BKB's Supermod but I know XL Mod gets rid of peasants and Turks are strong. It used to not have siege units too I think but I'm not sure why they're back. I'd presume all vanilla-based mods get rid of peasants or balanced AI's army in general. As for -ian, what it basically does is lets you control first 20 faction in game. You also have the option to play all battles that are initiated in the campaign but I can't recall which button as I don't play all battles. It's pretty fun. It's like playing series of custom battles with a map. It deals with most of problems you mention such as Turks army composition without the trouble of modding the game through trial and error since you're training the army yourself.
https://forums.totalwar.org/wiki/ind..._Line_Switches
Many thanks for the info. I'll give it a go when I get the chance.