Homeworld. I like Homeworld 2 just fine, just a shame about the uninspired plot/scenario design (which has gotten a lot of flak from the first game's fans too). But the original Homeworld...
The game operates on the 'rock-paper-scissors' principle. Say you've got Interceptors, that are quickly dispatched by corvettes, which die messily upon contact with assault frigates, who are highly vulnerable to bombers, which tend to explode upon encountering an interceptor. Units die incredibly quick when they encounter their designated counter, so you have to keep your interceptors away from enemy corvettes, and your corvettes at a long distance from enemy assault frigates, and of course you need interceptors to give your frigates fighter cover so they don't die when attacked by bombers, and make sure there aren't enemy interceptors around when you attack enemy frigates with your bombers (or else they'll get massacred), and make sure to keep an eye on your combat support and resourcing ships so they don't get massacred by any random combat unit that happens to be nearby, and don't forget to use your ships' special abilities too, and keep building more units and give orders to your research ships, and manually pick out damaged combat units and order them to dock for repars and and and ...
There's just a ludicrous amount of stuff going on at once, you need to micromanage everything and every second you're not 100% on the ball, you lose units; and as such, the game doesn't leave much room for learning or experiments. I've installed it twice, and uninstalled it soon after both times.
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