Call of Duty: World at War - (XBOX 360)
My grudge match with CoD:WaW is legendary. I didn't like this game, i didn't like the concept, and I didn't like the MP beyond the first month. A wholly uninteresting game that demonstrates quite proudly everything that is wrong with WW2 shooters. With all due respect to the developers of these sorts of games, enough is enough.
Soul Caliber II (Playstation 2)
I've never really liked SC games, in fact I've been more of a Street Fighter rat, but the Soul Caliber series has really gotten under my skin ever since this game. 2 was the very first game I ever bought under my own money, earned from a job, and I have to say I regretted it from day one. The combat felt stiff, combos were cheap and half the characters had one move that could be spammed for eternity to cheese opponents.
Spore (PC)
One word:I played this game for thirty minutes before ripping it out of the drive and nearly took a hammer to it. After all the hype, after all the build up, this game showed me (as ETW would after) that hype can never be trusted.
SW: KOTOR II (PC)
I.. i really wanted to like this game. I did. It had a great story, great gameplay that improved on the original and compelling twists along the way that kept you interested. The only problem? Obsidian Entertainment has never been able to finish a game technically. This game to this day regularly crashes on my ATI based comps. I gave up on ever playing it again last year.
Mortal Kombat: Deadly Alliance (Playstation 2)
I hated this game. It made me so frustrated on the higher difficulty levels where the AI would spam 8 button combos that could take you from 100%-0% and there was nothing you could do. This is the only game I have physically destroyed.
Ghost Recon (PC)
The original was an interesting game that built on the pretty successful formula from the rainbow six series. The only problem? The AI was a cheating. Instant headshots from over 500 yards with an AK is not my idea of a fun time. The only way you could make it through a mission without casualties would be to get extremely lucky. I heard the later expansions fixed this, but honestly I didn't care by then.
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