Results 1 to 19 of 19

Thread: Romani Overpowered

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Romani Overpowered

    Quote Originally Posted by Immortales View Post
    Excuse me, I don`t see the problem in raising the income. Why isn't that effectively possible?
    Raising income works up to a certain point. The problem is that port income adds much more to the balance than land trade (further complicated by the fact that the SPQR has plenty of AI neighbours to trade with as opposed to only Eleutheroi who will trade with nobody but other Eleutheroi) Furthermore a good deal of trade-to-India would occur outside of our map. And for a revelation, count the number of possible ports. In Italy alone you can have up to 10 ports I think? By comparsion all sea-trade between Memphis and Charax must make do with some 19 ports?
    Last edited by Tellos Athenaios; 07-31-2009 at 23:44.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  2. #2

    Default Re: Romani Overpowered

    Is there a way to change the trade income from roads and the general land trade multipliers? This might partially fix it.

  3. #3
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Romani Overpowered

    Note that anything done with roads will also at least partially feed into the port trade output too...

    Personally I've been toying with the idea of modding my copy of the EDB to give rather higher bonus trade goods from river ports, the caravan buildings line and trade-route uniques like the Amber and Silk Roads. Also would it be possible to put in a small fixed cash bonus to them to help balance them against the engine-skewed sea trade ?

    BTW, random note: didn't the Amber Route also run over the Alps from Noricum to the end of the Adriatic ? That's what I've read in several sources anyway...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Romani Overpowered

    Can we have a predictable trade system in EBII? AS it is, I have no idea how much more $$$ I generate from building stuff or trade income.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  5. #5

    Default Re: Romani Overpowered

    Problem is, we cannot. All we can hope for is to build those roads, markets, mines and ports until we get a sizeable income.

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


  6. #6

    Default Re: Romani Overpowered

    Quote Originally Posted by Watchman View Post
    BTW, random note: didn't the Amber Route also run over the Alps from Noricum to the end of the Adriatic ? That's what I've read in several sources anyway...
    Later development AFAIK. Basically an adaptation reflecting the new economic realities after the SPQR became more than just some far-far-away state.
    Last edited by Tellos Athenaios; 08-01-2009 at 16:48.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  7. #7
    Member Member seienchin's Avatar
    Join Date
    Feb 2009
    Posts
    588
    Blog Entries
    2

    Default Re: Romani Overpowered

    There is no point in arguing about money and the economy system in EB.
    Its completly nonsense and is as far from reality as it goes, but thats because of the rome engine.
    So the team wants the romans to have the ability to spam stack after stack just like they did in the punic wars and so the only way is to make their units cheap and their lands rich.
    But I would wish for Multiplayer to have the romans cost more than they do now.

  8. #8

    Default Re: Romani Overpowered

    Quote Originally Posted by seienchin View Post
    There is no point in arguing about money and the economy system in EB.
    Its completly nonsense and is as far from reality as it goes, but thats because of the rome engine.
    So the team wants the romans to have the ability to spam stack after stack just like they did in the punic wars and so the only way is to make their units cheap and their lands rich.
    But I would wish for Multiplayer to have the romans cost more than they do now.
    Erm... This is for M2TW:K........ Just had to say that

    'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon


  9. #9
    Member Member Space_Ed's Avatar
    Join Date
    Sep 2007
    Location
    Britannia
    Posts
    121

    Default Re: Romani Overpowered

    I think it will be much more challenging playing as Romani due to the enhanced AI in M2TW:K. As the Carthaginians, Epirotes etc are liable to land large armies on Italy's coasts via sea I think this will make playing as Romani much more of a challenge and so I think it won't be as much of a walk over playing against these factions.

  10. #10
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Romani Overpowered

    Quote Originally Posted by seienchin View Post
    There is no point in arguing about money and the economy system in EB.
    Its completly nonsense and is as far from reality as it goes, but thats because of the rome engine.
    So the team wants the romans to have the ability to spam stack after stack just like they did in the punic wars and so the only way is to make their units cheap and their lands rich.
    But I would wish for Multiplayer to have the romans cost more than they do now.
    You can probably minimize MIITW's system and jsut make buildings give you concrete values.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  11. #11
    Member Member Chris1959's Avatar
    Join Date
    Feb 2007
    Location
    Cheshire, UK
    Posts
    338

    Default Re: Romani Overpowered

    Would a way round the increase in trade goods from caravans (ie silk road etc) be to treat them like mines giving a fixed income per turn when built. Far from perfect but a way to simulate the potential of a trade route.
    "Tell them I said something......"
    Pancho Villa
    Completed; Rome AD14!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO