yes, but every split-second really matters in combat-testing with units by me reaveals a drop in casualties in melee as opposed to those who went in using the lance for melee, depending on unit type and the type of enemy. Its part of the reason I don''t tell my brother about it in mp-and so far, I haven't lost a cavalry fight with him (or any battle againt him in EB for that matter), or took heavy casualities in relation to his forces.
maybe, but its irrelevent-all that matters is the speed and attack distance of the animation, plus the stats in the edu. swords are still faster than lances from all accounts..
well, that should reflect the fact that cavalry gets better at the charge with experience-and the fact that the engine ads points to attack and charge in a non-proportional way. and while they may chew through the enemy "better" (not really by much), they will take heavier casualties in proportion to melee. am I right to assume that your cavalry typically takes some beating if the enemy isn't broken by the charge?
and besides, isn't the sword attack, according to your stats here, still better?
I think foot answered this one perfectly.
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