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  1. #1
    The nameless legionary Member paramedicguyer's Avatar
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    Default Re: No reforms at all?

    Everyone must remember, and we tend to forget since were so used to RTW, that armor upgrades are physically visible on the battlefield for M2TW. So if one considers that at least three armor upgrades are available that creates 1500 (1497) different physical units. (big kudos to EB team imagine having to skin up to 1500 different units, plus then having to create varieties, no wonder it takes so long). I don't want to speculate, but this concept should be kept in mind. It will undoubtably have a great deal of effect on the reform system.

  2. #2

    Default Re: No reforms at all?

    Quote Originally Posted by paramedicguyer View Post
    Everyone must remember, and we tend to forget since were so used to RTW, that armor upgrades are physically visible on the battlefield for M2TW. So if one considers that at least three armor upgrades are available that creates 1500 (1497) different physical units. (big kudos to EB team imagine having to skin up to 1500 different units, plus then having to create varieties, no wonder it takes so long). I don't want to speculate, but this concept should be kept in mind. It will undoubtably have a great deal of effect on the reform system.
    1500 models... Doesn't that create any possibility for more units? Could you e.g. make the hysteroi pehzetaroi the armoured version of the pehzetairoi (or the thorakitai the armoured version of the tureophoroi)? I imagine if this would be possible, dropping the blacksmith upgrades (and use one model for each unit) would be a small deal. You might create a scenario where you end up retraining pezhetaroi to the new level of hysteroi (just like you can give better armour to an already trained unit in RTW and EB).

    Or am I totally wrong because there's some difference between models (restricted to 1500 or not restricted at all) and recruitable units (restricted to 499 or 500)?

    kind regards,

    Andy
    Last edited by Andy1984; 08-05-2009 at 01:01.
    from plutoboyz

  3. #3
    Member Member Cyclops's Avatar
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    Default Re: No reforms at all?

    Quote Originally Posted by Andy1984 View Post

    [snipped: a good post by Andy1984]
    Sorry Andy, I missed this post where you said pretty much what I was thinking.
    From Hax, Nachtmeister & Subotan

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  4. #4
    Member Member Cyclops's Avatar
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    Default Re: No reforms at all?

    Quote Originally Posted by paramedicguyer View Post
    ...armor upgrades are physically visible on the battlefield for M2TW....
    I wonder if the team can/will utilise this feature to rationalise of some of the "levy...regular...elite" versions of standard unit types.

    I'm thinking of the hoplitai haploi/hoplitai/epileptikoi hoplite progression, maybe the deutero phalangite/pezoi (or other line)/pezhetairoi (or other elite) progression, as well as peltastai/thereuphoroi/thorakitai.

    Would the komatai/epileptikoi komatai (sp? the typical Getic units and their chosen cousins anyway) fall into this category too? I'm sure there are others, like the various grades of skirmishing and melee cavalry in various cultures, or the steps up in spanish inf.

    Some units are clearly the product of differing traditions/social groups/military institutions from lesser versions (obviously spartiates cannot be Corinthian hoplitai haploi reskinned).

    Is this an opportunity to save some unit slots?

    I guess we'd lose the distinguishing nomenclature, and if the only stat that changes is armour then we'd lose a bit of texture there.

    Just speculatin'.
    From Hax, Nachtmeister & Subotan

    Jatte lambasts Calico Rat

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