Quote Originally Posted by TinCow View Post
Oh my god, I had forgotten about the X-Wing games. TIE fighter had some absurd missions, but few were as bad as the one where you had to clear the minefield in a T/I. The only consolation was that they really were trying to get you killed. Playing that without dropping the difficulty level down was extraordinarily frustrating.
The betrayal was time based, so you could ignore the mines and still progress. I never knew that until I saw it on the internet, years after I last played the game. I nearly wept - all those deaths for no reason!

The series was brutally hard. That's why I'm not jumping for joy over the hints it will be re-released. I have memories of being an ace pilot; it would be crushing to go back and start again from the bottom of the skill curve. Dearly as I loved the games, I think it would destroy my memories of them. Once upon a time I knew the game so well my friends said I flew like a jedi. Now I'd be a pretty explosion.

The final missions of X-Wing Alliance were horrifically difficult. Flying through the second death star's structure under constant fire, slipping through spaces with no margin for error at all. I didn't think they could make anything nastier than the trench run mission in X-Wing; I was wrong, so very wrong.

Quote Originally Posted by Martok View Post
You took down an Imp-class with a single A-wing?? That's incredible -- fast as they are, they're essentially armed with pea-shooters in my experience. That must've been one heck of a ride!
It took something like 40 minutes. I shot off the shield generators first, then all 6(?) of the engines - it nearly reached the jump point to escape so it was a close call - and finally chipped the hull away. I can't remember why I decided to do this; the mission was successfully completed. Once I knew I could do it, I took down a bunch more in later missions.