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  1. #1
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Permanent Stone Forts question

    Quote Originally Posted by Horatius Flaccus View Post
    We need the reaction of an EB-team member here...
    We're currently looking into PSF's and its possibilities. When we know what can be done, and what cannot, we'll make a decision on them. Then when we feel like it, we'll mention it in a preview or something.

  2. #2
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Permanent Stone Forts question

    i recall....militia units get free upkeep in those forts too right?




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  3. #3
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Permanent Stone Forts question

    Any troops can get free upkeep, but only for a certain number, I think it's either 2 or 4 units. The most expensive troops in the fort are those that get the free upkeep.

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    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Permanent Stone Forts question

    we can give the garrison commander of fort movement penalty trait so at last there will be a permanent garrison but no idea this trait is compatible with kingdoms?

    also can we name Stone fort like "County" "colony" as we can do in strat text file. So there would be like Propontis, Latium Colony / County etc.
    pardon me for my ignorance, I have no info on kingdoms modding.



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    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Permanent Stone Forts question

    Also if the PSFs on resources/Merchants work as governor thing works and is implemented, it might actually give PSFs a purpose in the game besides a vanity sort of thing.
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
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  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Permanent Stone Forts question

    Perhaps we could make the merchant immobile once he reaches an empty stone fort. You just need ot find a way to expel/kill them.
    Last edited by antisocialmunky; 08-14-2009 at 01:32.
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  7. #7
    Member Megas Methuselah's Avatar
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    Default Re: Permanent Stone Forts question

    Quote Originally Posted by Owen Glyndwr View Post
    Also if the PSFs on resources/Merchants work as governor thing works and is implemented, it might actually give PSFs a purpose in the game besides a vanity sort of thing.
    I like that.

  8. #8
    Member Member Cartaphilus's Avatar
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    Default Re: Permanent Stone Forts question

    Quote Originally Posted by miotas View Post
    Any troops can get free upkeep, but only for a certain number, I think it's either 2 or 4 units. The most expensive troops in the fort are those that get the free upkeep.
    In Third Age TW the number of free upkeep troops is three.
    Last edited by Cartaphilus; 08-17-2009 at 20:45.
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  9. #9
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Permanent Stone Forts question

    No I just had a squiz at the britannia campaign and the garrison was only 2 units, so it must be changable.

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  10. #10
    Member Member Horatius Flaccus's Avatar
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    Default Re: Permanent Stone Forts question

    Just a quick question about the psf's; are you going to use different models on the campaign map to represent how big the city is. DotS uses it to differ between castles and cities:

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    Note that there are only 8 cities, while the map looks very crowded with cities and castles.
    Last edited by Horatius Flaccus; 08-17-2009 at 23:48.
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  11. #11
    Guest Azathoth's Avatar
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    Default Re: Permanent Stone Forts question

    Couldn't they add, like, 20 per province? Pretty please?

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