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  1. #1
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Permanent Stone Forts question

    we can give the garrison commander of fort movement penalty trait so at last there will be a permanent garrison but no idea this trait is compatible with kingdoms?

    also can we name Stone fort like "County" "colony" as we can do in strat text file. So there would be like Propontis, Latium Colony / County etc.
    pardon me for my ignorance, I have no info on kingdoms modding.



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  2. #2
    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Permanent Stone Forts question

    Also if the PSFs on resources/Merchants work as governor thing works and is implemented, it might actually give PSFs a purpose in the game besides a vanity sort of thing.
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
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  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Permanent Stone Forts question

    Perhaps we could make the merchant immobile once he reaches an empty stone fort. You just need ot find a way to expel/kill them.
    Last edited by antisocialmunky; 08-14-2009 at 01:32.
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  4. #4
    Member Megas Methuselah's Avatar
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    Default Re: Permanent Stone Forts question

    Quote Originally Posted by Owen Glyndwr View Post
    Also if the PSFs on resources/Merchants work as governor thing works and is implemented, it might actually give PSFs a purpose in the game besides a vanity sort of thing.
    I like that.

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