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  1. #1
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Help with Skirmishers

    Quote Originally Posted by Blxz View Post
    I have been reading people throughout this forum (most recently in one thread about Syracusae hoplites) talking about how you can decimate an enemy unit with up to 50% casualties by using javelin throwing skirmishers. I find them to be the single worst unit type in the entire game regardless of faction. I have found some use for Heavy Hellenic hoplites as a psuedo-roman type infantry. But I have never been able to get above 5 or so kills even on a flank or rear attack with javelins, even on easy difficulty battles.

    Clearly I am doing something wrong. If someone could give me a detailed explanation on the ways to use them and the best situations and any other pointers that come to mind, then that would be great. But at 2 or 3 shots per man and with no kill potential I just cannot see them as useful ATM.
    I'd like to ask, What unit size are you using?
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  2. #2
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Help with Skirmishers

    Quote Originally Posted by Frontline1944 View Post
    I'd like to ask, What unit size are you using?
    Large I think. I can't think of any examples off the top of my head but I think maybe 80-120 soldiers in a standard melee unit. So basically I have been using skirmishers for a whopping 3-7% damage which is shit.

    Some good advice here. I will have to give it a shot in custom battle and see how it goes. Thanks all.
    Completed Campaigns:
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    Qart'Hadarst EB 1.2 / Hai EB 1.2
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    donated by Brennus for attention to detail.

  3. #3

    Default Re: Help with Skirmishers

    If you are fighting a unit like Gaesatae (sp?) with high defence but low armor value, a few well-placed javelin volleys can put a serious dent in their numbers, which is important because in an even fight they will destroy all but the heaviest units.

  4. #4

    Default Re: Help with Skirmishers

    I can't really think of where skirmishers would easily half a unit, but like Vasiliyi said if you're assaulting a settlement with wooden palisade, letting your skirmishers and javelin infantry fire all their missiles from just behind the wall can result in around 10-20% of the enemy's force being killed without you taking a single casualty, providing the enemy is stupid enough to keep running units across the other side of the wall, which they usually are. Sometimes they fire one volley of missiles back, but that's only 3 or 4 casualties for you, no biggie.

  5. #5
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Help with Skirmishers

    Elevation helps a great deal as well, as with all missile units.
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  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Help with Skirmishers

    In higher level online play, people use skirms to pad their numbers or screen for heavy cavalry. JinandJuice and Paul are rather good and annoying at this with their skirmisher/crap levy following directly behind their cavalry to give them a place to retreat back to.

    You should try and run them past the enemy's right flank(your left side) so you can hit them in their sword side(no 2x shield bonus vs missiles) :-p.

    Another good tactic vs barbarians(who for the most part suck with missiles) is to keep a giant stack of them behind your main line to rain missiles over the front line and then use them to help your units resist scary naked units or you can use them to flank and surround the big scary ball of men that people onlien and the AI tend to send at you.
    Last edited by antisocialmunky; 08-11-2009 at 18:27.
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  7. #7

    Default Re: Help with Skirmishers

    i used to hate skirmishers and felt line infantry with javlins made them redundant but over time i've warmed up to them for the following uses

    1. human shield
    the more expensive (better) my line troops the less willing i am to take losses so i use skirmishers on the very front as battle fodder (well javlin fodder to be exact and it's more important the lower the shield bonus your line troops have) after the enemy has unloaded their 1st round of javlins and charges your skirmishers will run behind your lines and your good line troops can take the charge. you can then either leave them behind your lines so they can skirmish head on or send them around the flanks to throw their missles at an exposed enemy (javlins are a very cheap and fast way to take down high end troops)

    2. pinning/distracting enemy
    sometimes (normally when i'm outnumbered) it's best to try to split up an enemy army - skirmishers being a large, fast (and disposable) unit is good for keeping the part of the enemy army engaged while you concentrate on the rest
    Last edited by godsakes; 08-11-2009 at 18:29.

  8. #8
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Help with Skirmishers

    Have finally found some small use for them. Usually I consider them to be of no use except for cheap garrison so they are only in my starting armies. This means there is never more than 2 units in an army. Lately I have tried having up to 5 in my army so i can test peoples tactics. They actually work quite well when I focus fire. Can be useful for routing squads. They still require a degree of micro-management (I am guilty of using a mega ball of 10 cavalry units to just swarm each enemy in turn when I get bored of loads of repeated battles) so I only use them when I give a damn enough to fight each battle at less than full speed.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

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