I imagine just about everybody hear has heard of Starcraft. I'd be willing to bet that, since this IS a Total War forum, that many of you have heard of Total Annihilation.
I've had a couple of random encounters over Starcraft and TA. Generally they end with lots of grumpyness and a lot of TA fans being upset at the SC fan. This seems strange since, by all accounts, Starcraft is now worshipped as God in Korea, yet there seem to be far fewer people that find Starcraft to be the better game. I'd like to think this reflects on my choice of associates
Jumping right into things,
I find TA to be the superior game, in virtually every category. TA has 3D units, physics, variety, depth and sheer coolness. SC has a storyline, animated talking heads, and the fact that Blizzard made it.
Simply put, SC is the thing that is so despised in the ETW Parliament right now. Rock-Paper-Scissors strategy. Unit X beats Unit Y beats Unit Z. Unit Y does not beat Unit X, ever. This is not to say that all TA units were equal. You certainly couldn't beat Krogoth with a tier-1 light tank. Maybe ten tier-1 light tanks, though. Further, Starcraft had, what, perhaps a dozen units per side? Compared to TA's (official) fifty or so, then add in all of the ones you downloaded. I remember, back in the day, that I filled up our 500mb hard drive with unit packs.
Ah, the 90's. How far we've come.
Speaking of units, anybody remember the Peewee? That little bastard that jerks would spam over and over again in online games, slowing your computer down horrendously with billions of simultaneously rendered projectiles? Remember your joy when you discovered that Peewees, and spamming them, had a glaring weakness?
Do you remember your joy when your flight of bombers crested the hill before your foes giant peewee blob? Do you remember squealing with delight (assuming you were in my age group and had, therefore, not yet reached puberty at the time. If you had, feel free to replace that with 'did a manly fist pump' or 'looked smug'.) as those peewees were rendered into a billion sad little piles of scrap?
Further, do you remember when, after the addon came out (if your parents weren't jerks and didn't refuse to buy it for you) your sheer euphoria when your first Krogoth marched proudly out of its assembly cage? Do you remember when you discovered that Krogoths, despite being amazingly tough, have the equivalent of throwing a single, very slow, stone for air defense?
In my personal experience, the joy of discovery was absent from Starcraft. Units had specific capabilities. Zergling rushes (kekekeke) were unstoppable until the game was patched to make them less reliable. In SC, if you do not play in certain specific ways, you will lose.
Which leads nicely into my next point, strategy and tactics. SC does have some tactical depth to it, but comparing it to TA in this aspect is like comparing taking a bath to jumping into an olympic-sized swimming pool. TA's variety of units comes in here, as well as the fact that it was not the units themselves that formed your strategy, but how they were used. Generally, mobbing all your units up into a giant furball and hurling them at an enemy would, if that enemy had prepared a decent defense, result in a visually impressive, but very short, battle.
SC, to my experience, does not play to defensive types. You had better have units ready to meet your enemy, otherwise you're in trouble.
TA, on the other hand, featured reliable defenses. You could (and I did once, as a challenge) go an entire game without building a single offensive unit. I won by extending my defensive line right up to my opponents front door, blowing up his anti-nuke buildings and dropping 100 megatons of atomic goodness on his commander.
Graphically, well, I know everybody says "ITS NOT ABOUT GRAPHICS', but SC's 2D sprites are simply inferior. TA, a year before SC came out, gave us 3D units with real animations. If a unit, from the smallest tier-1 k-bot to the largest battleship, wants to turn around, it does not do a military about-face. It bloody well walks. This, of course, gives actual meaning to flank attacks, since a unit actually has to either turn and face, or rotate its turret around to point at, enemies.
I could also go into detail about how TA wasn't a ripoff of Warhammer 40k. I could make extensive mention of how your average Space Marine would beat seven kinds of [expletive deleted] out of any ten 'Terran Marines' and not break a sweat doing it. And even if he did break a sweat, Space Marines sweat acid, so that would just make his headbutts even more devastating. I could go into some detail about superior weapons, comparing a bolter (essentially an automatic mini-rocket launcher), chainsword (exactly what it sounds like) and the ability to spit acid to a silly gauss gun and the ability to smoke while wearing a helmet.
But this isn't about Starcraft ripping off Warhammer, so I wont.
Still, Space Marine's don't smoke. Unless they've been set on fire.
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