Fast moving + not 'well armored' or skirmish for infantry and skirmish + not 'well armored' for cav.
Fast moving + not 'well armored' or skirmish for infantry and skirmish + not 'well armored' for cav.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Then the Thracian Peltasts count as normal infantry too. I have to check the axemen and native spearmen, but if I'm right they don't have the "Fast movin'" "trait". Thuerophoroi is infantry too. Hmm...hmmm...hmmm.
Edit: Axemen from Mikra Asia don't have the trait, but the native spearmen like Pantodapoi have it. Damn.
I'm confused about Thrakians, what do they count?
Last edited by Apázlinemjó; 08-07-2009 at 16:26.
Spoiler Alert, click show to read:
Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
Anything with skirimish and two legs is counted in the 'Light' category. The designation does remove most of the assault infantry types from the mix so its pretty much missile and levy spam(thought the Gauls/Iberians can fill it with decent infnatry).
Also, I like the idea for bumping up the barbarian Light limit to 8 so they can mass more of their crap missiles if they want to against other missile spammers(thought a massive charge probably works a little better than standing there trading missiles).
BTW- I'm Getai this time around :-D
Last edited by antisocialmunky; 08-07-2009 at 16:44.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
I see, I hope none will go spam 7-8 Cretan Archers or Thrakian Peltasts, because they are all considered light.
Last edited by Apázlinemjó; 08-07-2009 at 16:52.
Spoiler Alert, click show to read:
Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Western Mediterranian/Continental and N. European Factions:
-Rome, Arche Seleukia, KH, Maks, Ptoly, Carthago, Luso, Gauls, Casse, Sweboz, Getai
4 Medium or Heavy Cavalry MAX with up to 2 Heavy Cavalry MAX.
4 MIN and 6 MAX Lights
12 MAX Infantry, 8 Phalanx MAX
6 Mercenary/Allied MAX
So there is a minimum number of Light we need to have? Im just trying to clarify things, but lights are archers/skirmishers right?
To make sure, mercenary/allied units are also subject to the other limitations right?
i would be going with Koinon Hellenon
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