Results 1 to 17 of 17

Thread: Sweboz question marks

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member TheStranger's Avatar
    Join Date
    Nov 2008
    Location
    Vindobona
    Posts
    110

    Default Re: Sweboz question marks

    It is indeed a bug with the .txt file under alex.exe, because other players have the same problem.

  2. #2

    Default Re: Sweboz question marks

    Code:
    0d80ca932253456f44c501775624cc3e, got 88f7a2053fa803f718ef71c2d02b70f3)
    Changed file: .\eb\data\text\export_vnvs.txt (expected checksum
    Somebody edited that file and saved it using the wrong encoding (the right encoding is UTF-16 or UTF-8). Presumably the file was saved in something like ANSI (or whatever the Windows implementation called ANSI) or ASCII. ANSI and extended-ASCII are not valid Unicode resulting in question marks when the data is interpreted as Unicode.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  3. #3
    Member Member TheStranger's Avatar
    Join Date
    Nov 2008
    Location
    Vindobona
    Posts
    110

    Default Re: Sweboz question marks

    Would anyone be so kind to attach the unmodified (vanilla EB) export_vnvs.txt? :)

    Then I could add the traits needed for Alexander manually and save it with the right encoding.

  4. #4
    Member Member TheStranger's Avatar
    Join Date
    Nov 2008
    Location
    Vindobona
    Posts
    110

    Default Re: Sweboz question marks

    I've overworked the file so all letters show under ALX.exe as it should be. If anyone needs the file feel free to contact me. The file is too big to attach.
    Last edited by TheStranger; 12-18-2009 at 03:01.

  5. #5

    Default Re: Sweboz question marks

    Quote Originally Posted by TheStranger View Post
    I've overworked the file so all letters show under ALX.exe as it should be. If anyone needs the file feel free to contact me. The file is too big to attach.
    I am interested too in this file, could you please send it or host it in a filehosting website?

  6. #6
    Member Member TheStranger's Avatar
    Join Date
    Nov 2008
    Location
    Vindobona
    Posts
    110

    Default Re: Sweboz question marks

    It is very easy to make this workaround - just copy the lines which are added with ALEX.exe to the original EB 1.2 file. :)

  7. #7

    Default Re: Sweboz question marks

    Quote Originally Posted by TheStranger View Post
    It is very easy to make this workaround - just copy the lines which are added with ALEX.exe to the original EB 1.2 file. :)
    I'm trying to understand the issue as I also play using the ALX engine mod from Maksimus. If I understand correctly, some of the unicode characters in traits (e.g. the Sweboz trait you showed above) are not being illustrated correctly because of the ALX engine mod files that Maksimus packed were saved in a non-Unicode format. What is the fix exactly that will correct this text formatting issue? I ask because if I'm not mistaken, the pack that contains the text files that make EB compatible with ALX is a pack of many, many files.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO