I'm trying to understand the issue as I also play using the ALX engine mod from Maksimus. If I understand correctly, some of the unicode characters in traits (e.g. the Sweboz trait you showed above) are not being illustrated correctly because of the ALX engine mod files that Maksimus packed were saved in a non-Unicode format. What is the fix exactly that will correct this text formatting issue? I ask because if I'm not mistaken, the pack that contains the text files that make EB compatible with ALX is a pack of many, many files.
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