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Thread: Suggestion: Council of Nobles missions

  1. #1
    The Rhetorician Member Skullheadhq's Avatar
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    Default Suggestion: Council of Nobles missions

    In EBII, will the "Council of Nobles" missions be used, to get back those good 'ol retrieve Alexander's corpse missions?
    It won't need a new faction slot, unlike the papal missions. Or is this hardcoded?

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  2. #2

    Default Re: Suggestion: Council of Nobles missions

    Most likely. Plus, I like ther rewards.

    (Awaiting EB Member response)

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  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Suggestion: Council of Nobles missions

    I believe the council missions are somewhat random and can only have specific types turn on or off, not directly control. I haven't looked at them in M2TW, and have no knowledge more than a couple posts I read about them, so I'm not sure on this.
    Last edited by MarcusAureliusAntoninus; 08-08-2009 at 22:34.


  4. #4
    EB annoying hornet Member bovi's Avatar
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    Default Re: Suggestion: Council of Nobles missions

    Playing Rusischi TW, it seems to me that one can script rather specific missions, and not use any of the random stuff. It works very well there. It would not be very different to a mission created entirely in the script, except you then have a place where you can show the player the missions he could undertake. You know, if you should save and reload and forget just where you are supposed to send your troops.
    Last edited by bovi; 08-13-2009 at 16:05.

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  5. #5
    Member Member Paltmull's Avatar
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    Default Re: Suggestion: Council of Nobles missions

    Missions can't be given to the AI can it? 'Cause in that case they could be used to make the AI behave a little more historically correct (like the Romans actually bothering to attempt to take Siclily, instead of going berserk in Gaul).
    Last edited by Paltmull; 09-01-2009 at 22:31.

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  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Suggestion: Council of Nobles missions

    Quote Originally Posted by bovi View Post
    Playing Rusischi TW, it seems to me that one can script rather specific missions, and not use any of the random stuff. It works very well there. It would not be very different to a mission created entirely in the script, except you then have a place where you can show the player the missions he could undertake. You know, if you should save and reload and forget just where you are supposed to send your troops.
    Can we have Timeline Specific Missions that encourages players to expand more realistically and guide newer plays on how to take over their victory cities?

    For example, Rome -> Southern Italy -> Sicily -> Illyria, Hispania, Po -> Makedonia -> Asia -> N.Africa -> Asia, Gaul -> Egypt.

    Or something....

    KH would be -> Liberate Corinth -> Invade Thes. -> Pella -> Unite the Asian and Italian Colonies ...etc
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  7. #7
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Suggestion: Council of Nobles missions

    Quote Originally Posted by antisocialmunky View Post
    Can we have Timeline Specific Missions that encourages players to expand more realistically and guide newer plays on how to take over their victory cities?

    For example, Rome -> Southern Italy -> Sicily -> Illyria, Hispania, Po -> Makedonia -> Asia -> N.Africa -> Asia, Gaul -> Egypt.

    Or something....

    KH would be -> Liberate Corinth -> Invade Thes. -> Pella -> Unite the Asian and Italian Colonies ...etc
    Ahh, that would be nice, and does the AI use those missions, then you could have a nice AI that doesn't go for Siberia always.
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    Tuba Son Member Subotan's Avatar
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    Default Re: Suggestion: Council of Nobles missions

    Maybe this will be a cure for Hayasdan's Steppitis.

  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Suggestion: Council of Nobles missions

    On the other hand, it's not desirable to railroad the expansion patterns too much. Historically, Rome attacked Sicily before cisalpine Gaul, however this may not have happened if Carthage had secured Sicily earlier.
    Last edited by Ludens; 09-03-2009 at 19:41.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Suggestion: Council of Nobles missions

    Well, no one has to follow those missions, its just for the new guys and the people how want to play historically sometimes. I mean, you already have the 1st Punic War trigger.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  11. #11
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Suggestion: Council of Nobles missions

    Quote Originally Posted by antisocialmunky View Post
    Well, no one has to follow those missions, its just for the new guys and the people how want to play historically sometimes. I mean, you already have the 1st Punic War trigger.
    True, but I was mostly replying to those who suggested it could be used to guide A.I. expansion.
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