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Thread: Eleutheroi

  1. #1
    lictor Member Urg's Avatar
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    Default Eleutheroi

    A suggestion for EB II.

    Sometimes it seems the Eleutheroi are too easy to conquer, whereas in reality/history it was much more difficult and time consuming. One reason, it seems, is that when an Eleutheroi city is attacked / besieged, but the attack is unsuccessful, they are very slow to retrain their units or recruit new units. It may also be that they have too few troops in their cities and/or they are too unwilling to attack the factions.

    Could they be made stronger? I know that will lengthen the game but it may be even more of a challenge and even more realistic as a result.

    Not sure what others think about this.

    And don't get me wrong - I think EB is great.

  2. #2
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Eleutheroi

    If you want stronger rebels, then at the beginning of the game you should type in "add_money slave 40000" a bunch of times. The reason the rebels never retrain is because they have a terrible economy and quickly go broke at the beginning of the game.
    Last edited by miotas; 07-03-2009 at 07:48.

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  3. #3
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Eleutheroi

    Improving script to give slaves more money an idea?
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Eleutheroi

    Or modify their overall economy so they have a netto income.... I once try to play as slave in EB (moving someone into unplayable) and BAM! the money hit -40000 at the very first turn!... Giving them a stable economy might work...

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  5. #5

    Default Re: Eleutheroi

    I believe it was EB 0.74 wich exposed the strongest rebels... I enjoyed the added dificult! The script EB has implemented to give huge armies to some rebels cities is also an interesting approach, togheter, both systems would be a terrible match for many human players!!!
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  6. #6
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Eleutheroi

    Only problem is that I think the slaves can train any unit. When I do the little add_money slave trick I get some strange armies popping up in places they shouldn't be. Or is this different in M2TW?

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  7. #7
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Eleutheroi

    Like Arabian rebels spawn Katuvaram and Iberi milites? I encounter them much when smacking Saby'n remnants...

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  8. #8
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Eleutheroi

    Eleutheroi cities can only recruit the regional units from the area.

    The one exception is the Eleutheroi capital which can spawn any regional unit in the game.
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  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Eleutheroi

    Quote Originally Posted by Mediolanicus View Post
    Eleutheroi cities can only recruit the regional units from the area.

    The one exception is the Eleutheroi capital which can spawn any regional unit in the game.
    And a city can be designated Eleutheroi capital upon rebelling, leading to some very weird stacks. I am not sure if this is still an issue in M2:TW.
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  10. #10

    Default Re: Eleutheroi

    Just out of curiosity, but where is the eleutheroi capital?

  11. #11
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Eleutheroi

    Quote Originally Posted by strategos roma View Post
    Just out of curiosity, but where is the eleutheroi capital?
    The same as for any AI faction.

    It is automatically placed in the middle of their "empire".
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  12. #12
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Eleutheroi

    So, it should start out around Dalmatia or Segestica, and then usually moves to Central-Eastern Europe.
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  13. #13
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Eleutheroi

    It would be nice to have more Rhesus like auto-spawn armies. Its like a boss fight.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  14. #14

    Default Re: Eleutheroi

    Quote Originally Posted by Cute Wolf View Post
    Or modify their overall economy so they have a netto income.... I once try to play as slave in EB (moving someone into unplayable) and BAM! the money hit -40000 at the very first turn!... Giving them a stable economy might work...
    How do you play as slave? And do you command all the rebel cities, armies and slaves or what?

  15. #15
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Eleutheroi

    They are difficult. Your economy tanks on the second turn, so I think that adding money is the only way to survive.
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  16. #16
    Member Member NavinKumar's Avatar
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    Default Re: Eleutheroi

    The Eleutheroi capital in EB 1.2 was Bononia, but that damn city gave me all kinds of problems when trying to take it as Romans..crash crash crash...Sigh.

  17. #17
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Eleutheroi

    Quote Originally Posted by strategos roma View Post
    How do you play as slave? And do you command all the rebel cities, armies and slaves or what?
    Yes, every rebel army is under your control.

    Just move a faction into inplayable in descr_strat and the rebels will become playable.


    But be warned, in the gameplay sense they are still unplayable...
    Last edited by Mediolanicus; 07-14-2009 at 08:04.
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  18. #18

    Default Re: Eleutheroi

    Quote Originally Posted by Mediolanicus View Post
    Yes, every rebel army is under your control.

    Just move a faction into inplayable in descr_strat and the rebels will become playable.


    But be warned, it the gameplay sense they are still unplayable...

    where is the descr_strat file.

  19. #19
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Eleutheroi

    I suggest you to give it up, you'll be half a million in the red the very moment you click 'end turn'.




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  20. #20
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Eleutheroi

    Quote Originally Posted by strategos roma View Post
    where is the descr_strat file.
    Wow, someone who plays a TW game and doesn't know where the descr_strat is.

    It's the file where you make all the unplayable/unlockable factions playable.
    .../Data/World/Map/
    and then the folder of the campaign you are playing. Unmodded that would be Imperial_campaign or something, but with BI or ALX installed, there will be another folder.
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  21. #21
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Eleutheroi

    It isn't particularily rewarding. Apart from going into massive debt (Easily solved with add_money 40000), your armies will completely rout with any defeat.
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    They make deli slices of frozen pepsi now? Awesome!
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  22. #22
    Member Member Cartaphilus's Avatar
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    Default Re: Eleutheroi

    In Third Age TW there is a "garrison script" that raises the number of garrisoned troops in the siege of some cities (like Moria), making the sieges more difficult.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  23. #23

    Default Re: Eleutheroi

    Quote Originally Posted by Cartaphilus View Post
    In Third Age TW there is a "garrison script" that raises the number of garrisoned troops in the siege of some cities (like Moria), making the sieges more difficult.


    Oh god no... Please not... I beg you not!

    I like taking advantage when the Carthies leave the Qart-Hadast and Attiqa with one unit as garrison. Then I can raze those african cities to the ground.

    The eleutheroi stacks in some cities are just plain ridiculous. I'd rather leave them alone than give them a full stack the next turn.

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  24. #24
    Member Member Cartaphilus's Avatar
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    Default Re: Eleutheroi

    There are lots of players of Third Age TW that hate the "garrison script", just read their forum.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  25. #25
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Eleutheroi

    Garrison script means forcing players to play with siege engines.... If that was applied, I hope the EB team discount their price...

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  26. #26

    Default Re: Eleutheroi

    Isn't there a way to script the Eleutheroi capital to be at Terhazza? that way they would be unable to spawn Silly stacks outside of Terhazza which is unlikely to be taken^^ tho I don'T know if that would mess up some other things.
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  27. #27
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Eleutheroi

    Remember, they still have the AI of any other faction. They will simply move their capital to Bononia or something again.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

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  28. #28
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Eleutheroi

    Quote Originally Posted by A Very Super Market View Post
    Remember, they still have the AI of any other faction. They will simply move their capital to Bononia or something again.
    Yes, that's why he asks why the script doesn't fix the capital to Terhazza, that way the AI can't change the capital.
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  29. #29
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Eleutheroi

    Quote Originally Posted by Ca Putt View Post
    Isn't there a way to script the Eleutheroi capital to be at Terhazza? that way they would be unable to spawn Silly stacks outside of Terhazza which is unlikely to be taken^^ tho I don'T know if that would mess up some other things.
    No that is impossible

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  30. #30
    Member Member Hax's Avatar
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    Default Re: Eleutheroi

    Isn't there a way to script the Eleutheroi capital to be at Terhazza? that way they would be unable to spawn Silly stacks outside of Terhazza which cannot be taken^^ tho I don'T know if that would mess up some other things.
    Fixed that.
    This space intentionally left blank.

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