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  1. #1

    Default Sweboz - Berserkr?

    Hello to all.

    I saw that in EB I, in the Sweboz faction, there weren't included Berserkr. I think that it is because there aren't historical evidences of their existence, not even in Tacitus. People probably believe they're too "mythical" and, in fact, the unit present in RTW is absolutely not realistic (a big mace, 3 hit points, out of mind... something like a crazy war elephant). But Berserkr aren't so mythical. Yeah, you can find them in the same sagas where you see Odin riding to hell, but they must be something more than a tale. For example, Harald Harfager (850-933), the first king of Norway, used Berserkr as elite troops in his army. For centuries, they were the bodyguards of kings and jarl. In 1015, King Erik Jarl condemned the Berserkr as pagan outlaws. More and more tracts can be find in the "Gesta Danorum", by Saxo Grammaticus. It's said that they were something like a religious order, with selected members; they were warriors armed with lance (maybe a "framea"), shield, helmet; so, they probably weared an armour, too.

    The only problem is that we don't know in what age you can find Berserkr, because you know how is difficult to find informations about germanic, scandinavian or baltic people before the medieval age. We don't know if there were Berserkr in Germany or even in Denmark. But they prayed to the same gods and about in the same ways; so it isn't so strange, I think, that Sweboz had their Berserkr, even two or three centuries before Christ. They were known, in the medieval age, like a really ancient tradition. Maybe they wouldn't be so bad in EBII.

    P.S.: Sorry for my english. I know, it's terrible >_> in Italy we don't study it so much, at school.

  2. #2
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Sweboz - Berserkr?

    There is another thread running with the same theme - it's in the EB Forum, though.

    new units for sweboz
    + =

    3x for this, this, and this

  3. #3
    Wannabe Northlander Member Jarvgrimr's Avatar
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    Default Re: Sweboz - Berserkr?

    Your english is actually quite good. :) No need to worry too much.

    You bring up a fair point but since every unit in any M2:TW mod, especially one as epic in scope as EB II, taking up a whole unit slot with just a Berserker unit seems like too much.

    Though i'm sure the ability of going berserk is something that can be implemented in EB II;

    For example if you follow a certain deity in the religious building tree, a specific elite infantry unit can gain the berserker trait. Would work out quite well i reckon.
    the hanged man will kick at anything when the noose starts to tighten around his neck


  4. #4
    EB annoying hornet Member bovi's Avatar
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    Default Re: Sweboz - Berserkr?

    Quote Originally Posted by Jarvgrimr View Post
    For example if you follow a certain deity in the religious building tree, a specific elite infantry unit can gain the berserker trait. Would work out quite well i reckon.
    This is impossible. A unit has the berserker trait or it does not. There can be no conditions for having it. You could make two units which are identical in every other aspect of course, but you would then use two unit slots for it.

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  5. #5
    Wannabe Northlander Member Jarvgrimr's Avatar
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    Default Re: Sweboz - Berserkr?

    Quote Originally Posted by bovi View Post
    This is impossible. A unit has the berserker trait or it does not. There can be no conditions for having it. You could make two units which are identical in every other aspect of course, but you would then use two unit slots for it.
    So it cannot be added in as a special ability (like schiltrom for spearmen or flaming arrows for archers), that has to be trained before it can be put to use?
    the hanged man will kick at anything when the noose starts to tighten around his neck


  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Sweboz - Berserkr?

    Those special abilities work just the same as the berserker. Either a unit can do them, or it can not. You could have a unit called Bartixioi Megaclasmai with the Uranus death ray and another Bartixioi Megaclasmai without it, but then those would be two separate units which could not merge. You could not choose to have a single unit called Bartixioi Megaclasmai which could use the Uranus death ray only if it happened to be created on Uranus, or if it stayed two turns in Atlantis to charge it. It is just how the engine works.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
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  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Sweboz - Berserkr?

    You forgot the picture:


    The only real unit modifcations you can have(dynamically) would be for massive chevrons.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  8. #8
    Member Member Cartaphilus's Avatar
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    Default Re: Sweboz - Berserkr?

    Quote Originally Posted by bovi View Post
    Those special abilities work just the same as the berserker. Either a unit can do them, or it can not. You could have a unit called Bartixioi Megaclasmai with the Uranus death ray and another Bartixioi Megaclasmai without it, but then those would be two separate units which could not merge. You could not choose to have a single unit called Bartixioi Megaclasmai which could use the Uranus death ray only if it happened to be created on Uranus, or if it stayed two turns in Atlantis to charge it. It is just how the engine works.
    I want that Bartixioi Magaclasmai (with or without the death ray) in the game.

    I hope to see them in the next preview.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  9. #9

    Default Re: Sweboz - Berserkr?

    Quote Originally Posted by Avatar di Foschia View Post
    Hello to all.

    I saw that in EB I, in the Sweboz faction, there weren't included Berserkr. I think that it is because there aren't historical evidences of their existence, not even in Tacitus. People probably believe they're too "mythical" and, in fact, the unit present in RTW is absolutely not realistic (a big mace, 3 hit points, out of mind... something like a crazy war elephant). But Berserkr aren't so mythical. Yeah, you can find them in the same sagas where you see Odin riding to hell, but they must be something more than a tale. For example, Harald Harfager (850-933), the first king of Norway, used Berserkr as elite troops in his army. For centuries, they were the bodyguards of kings and jarl. In 1015, King Erik Jarl condemned the Berserkr as pagan outlaws. More and more tracts can be find in the "Gesta Danorum", by Saxo Grammaticus. It's said that they were something like a religious order, with selected members; they were warriors armed with lance (maybe a "framea"), shield, helmet; so, they probably weared an armour, too.

    The only problem is that we don't know in what age you can find Berserkr, because you know how is difficult to find informations about germanic, scandinavian or baltic people before the medieval age. We don't know if there were Berserkr in Germany or even in Denmark. But they prayed to the same gods and about in the same ways; so it isn't so strange, I think, that Sweboz had their Berserkr, even two or three centuries before Christ. They were known, in the medieval age, like a really ancient tradition. Maybe they wouldn't be so bad in EBII.

    P.S.: Sorry for my english. I know, it's terrible >_> in Italy we don't study it so much, at school.
    Don't be sorry for your english. You write it better than some people who have as their first language.

  10. #10
    Member Member Marcus Metellus's Avatar
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    Default Re: Sweboz - Berserkr?

    Maybe EB team should think about (germanic Wildmen)who had mixed weapons like axes & swords or just one weapon type men are capable to fight against heavy troops generally older experienced and must defend their lands.
    and (local tribesmen for all factions except Romani Hellenic and other much civilized factions)

    tribesmen rocks


  11. #11
    Member Member Marcus Metellus's Avatar
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    Default Re: Sweboz - Berserkr?

    I think your English is better than mine =)


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