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Thread: Cavalry charges

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  1. #1
    Guest Azathoth's Avatar
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    Default Re: Cavalry charges

    ..... Cavalry and infantry are distinct in the engine, I'm certain. You could model, animate, and skin a cavalry unit, and tag it as infantry or something, but it wouldn't increase the speed, if that's what you're trying to do.
    I was just wondering - aesthetic purposes, mostly. As in, cavalry advancing as a pike phalanx into a formation of infantry.

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Cavalry charges

    I think I suggested some sort of shield wall for cavalry for EBII as wedge is completely and absolutely useless.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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