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Thread: Endurance

  1. #1

    Default Endurance

    I like EB a lot. It is a great improvement over the original RTW and my favorite game ever.

    One place where I feel there is some room for improvement regards endurance. The following example illustrates my concern:

    In EB, I have seen four triarii units (no chevrons) block a bridge and slaughter a full stack of enemy units without ever getting tired. One of them got "warmed up". The other three were quite fresh through the whole encounter. Granted they had some help from supporting units: Cretan Archers, a Celtic Lesser King, etc. But the triariis did the brunt of the fighting.

    I repeated this feat several times during my current campaign, both with triariis and with classical hoplites. In one such instance, one of my triarii units managed to kill 10 times its own number, and just got "warmed up".

    Of course, I was quite happy with my triariis' and hoplites' performance. However, I think any unit killing 10 times its own number through non-stop fighting should be pretty tired by the end of it.

    People fighting for their life, tend to give the other person a tough time. As a long time practitioner and instructor of Martial Arts, I can assure you, hand to hand combat is very hard on you. Most mortals would be utterly wasted after non-stop fighting in which they killed 10 times their own number.

    Furthermore, hoplites fought using an overhead stand in which you keep your spear raised over your head and strike downward. This position is very tiring. A hoplite in an overhead stand would get tired a lot faster than a legionary using a short sword .

    The Romans were quick to adopt other weapons and fighting techniques whenever they saw merit on it. They must have seen something good about the short sword when they adopted it.

    Maybe one important advantage of using a short sword was the endurance factor. The fighting stand of a Roman Legionary was more relaxed than the overhead spearman stand. As a result, the legionary could endure a longer period of time in the front line before getting exhausted.

    ...it all makes sense. Front line Hastatiis and Pricipes were expected to fight for a long time; they used short swords so they could endure prolonged fighting. Triariis, would enter in a moment of crisis, to stop a charge, a break in the line, etc.; they used spears; a great weapon against either infantry or cavalry, but one which got you exhausted and therefore was not adequate for prolonged fighting.

    I believe there were other benefits to using a short sword like a more effective charge and a better reaction time when being flanked or surrounded. But, I don't want to digress. My point is this:

    I propose (1) reducing the endurance statistics for spear bearing units. No unit should be able to slaughter 10 times its own number without even getting tired. And, (2) short-swordsmen should have higher endurance level than spearmen fighting in an overhead stand.

    For the reasons sated above, I think this would be quite realistic. Furthermore, it would make for more interesting and challenging defensive battles where you are holding a bridge or the gates of city. Right now, the way to successfully holding a narrow point with a hoplite is to do nothing, since moving your units is very dangerous and they never get tired. But if your units actually got tired, you would need to develop some scheme to replace them before they break.

    Don't get me wrong, EB is great. I am awed by the effort and the quality of work you all put into this. I only mean to give a constructive critique on a point where I feel there is a small room for improvement.

    ...anyway, do other people feel the same way I do about this matter?

  2. #2
    Guest Azathoth's Avatar
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    Default Re: Endurance

    I'll have to disagree. My spearmen get exhausted within 2 minutes of fighting. Are you sure those Triarii weren't in Guard Mode? Because Guard Mode lets you fight forever and only get a little tired.

  3. #3
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Endurance

    Quote Originally Posted by Epi View Post
    Furthermore, it would make for more interesting and challenging defensive battles where you are holding a bridge or the gates of city. Right now, the way to successfully holding a narrow point with a hoplite is to do nothing, since moving your units is very dangerous and they never get tired. But if your units actually got tired, you would need to develop some scheme to replace them before they break.
    Conversely though it would make for even easier city and bridge assaults, and they are easy enough as it is.

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Endurance

    Wow... there would be so many ways to derail this topic... but I won't go there.

    Dumb AI is Dumb. Bridge battles are a pain with guard mode but its not exactly balanced to begin with are they? Unless you have some units with epic choppas that is.
    Last edited by antisocialmunky; 08-12-2009 at 00:36.
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  5. #5
    Member Member mountaingoat's Avatar
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    Default Re: Endurance

    the only way through a spear unit holding a bridge ... is via a falx



  6. #6
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Endurance

    Quote Originally Posted by Epi View Post
    I like EB a lot. It is a great improvement over the original RTW and my favorite game ever.

    One place where I feel there is some room for improvement regards endurance. The following example illustrates my concern...
    Now, I must ask the obvious question: did you have those units in guard mode? Units in guard mode will conserve energy very, very much more effectively then those simply fighting.

    At mountaingoat:

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    Guest Aemilius Paulus's Avatar
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    Arrow Re: Endurance

    Not unless there is a double-layer of pikes from all four directions . Then your falxmen will die like flies. Heck, here are some screenies from such a battle, with Dakians, that I already posted in a guide on TWC (which was deleted due to a forum error ):
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Hehe, I intentionally moved away the Elephants and Naked Spearmen (which I later brought back just in case a hole formed in the pikes) so that the Dakians would not rout immediately. I also never got to use anything but my archers' arrows and phalangites' pikes - no other melee at all. I could have won this battle with just 6 units of pikes (2 on the left, 2 on the right, 2 in the middle).

    That was BTW, an example of my standard Epriote field army.

  8. #8

    Default Re: Endurance

    ahhh the limitations of the stupid engine.

    guardmode is really unbalanced. i think it makes your units stronger. i once had non guard mode units fight against identical guard mode units and the guard mode won

  9. #9
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Endurance

    Heh.

    Sort of related. Guard mode prevents your phalanxes from shuffling too far forwards. Normally, the difference isn't great at all, but stacked non-guard phalanxes will quickly shift to fill in the gaps. With two units, you won't see anything happen. However, with six just behind a gate, all six units will suddenly start streaming through the bottleneck the minute some poor levy touches a sarissa. And they do so at ridiculous speeds, actually knocking the enemy into the air. I've no clue as to why.
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  10. #10

    Default Endurance

    Quote Originally Posted by Azathoth View Post
    I'll have to disagree. My spearmen get exhausted within 2 minutes of fighting. Are you sure those Triarii weren't in Guard Mode? Because Guard Mode lets you fight forever and only get a little tired.
    Yes, they were in guard mode. I usually keep my spearmen in guard mode. ...unless they are fighting units with longer pikes (e.g. phalangites).

    Does guard mode lets your units fight forever without getting tired? Wouldn't this give a huge and unrealistic advantage to units that fight better in guard mode? Is this hard coded? Is there a way to go around it? (short of turning off the guard mode?)

    Responding to other questions raised above:

    My triariis were newbies. I try to use new recruits in the front line.

    I agree triariis, hoplites and phalangites should be able to hold a narrow point against superior odds. But holding it forever without getting tired? ...that seems excessive.

    The computer has thrown falx units at my bridge squads. They caused more casualties. However, the surviving defenders never got tired.

    I am sure a human opponent would do a much better job than the computer AI. Still, the fact remains that my bridge holders never get tired, after slaughtering 10 times their own number through non stop fighting.

  11. #11
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Endurance

    Quote Originally Posted by Epi View Post
    Yes, they were in guard mode. I usually keep my spearmen in guard mode. ...unless they are fighting units with longer pikes (e.g. phalangites).

    Does guard mode lets your units fight forever without getting tired? Wouldn't this give a huge and unrealistic advantage to units that fight better in guard mode? Is this hard coded? Is there a way to go around it? (short of turning off the guard mode?)
    Yes, as I mentioned above, guard mode essentially does away with fatigue. Although it can be an advantage when facing an enemy attacking from the front, it is a major disadvantage when flanked.

    Guard mode is popular for hoplitai-type units, which are viewed by many to be too weak without the use of guard mode or a shieldwall ability.
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  12. #12
    Guest Aemilius Paulus's Avatar
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    Thumbs up Re: Endurance

    Quote Originally Posted by A Very Super Market View Post
    Heh.

    Sort of related. Guard mode prevents your phalanxes from shuffling too far forwards. Normally, the difference isn't great at all, but stacked non-guard phalanxes will quickly shift to fill in the gaps. With two units, you won't see anything happen. However, with six just behind a gate, all six units will suddenly start streaming through the bottleneck the minute some poor levy touches a sarissa. And they do so at ridiculous speeds, actually knocking the enemy into the air. I've no clue as to why.
    Yes, but when you stack another pike phalanx on top of the original one, it prevents anything from getting past, provided you hit "Backspace" every few seconds. That is what I did in the bridge battle.

  13. #13
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Endurance

    Quote Originally Posted by Epi View Post
    Yes, they were in guard mode. I usually keep my spearmen in guard mode. ...unless they are fighting units with longer pikes (e.g. phalangites).

    Does guard mode lets your units fight forever without getting tired? Wouldn't this give a huge and unrealistic advantage to units that fight better in guard mode? Is this hard coded? Is there a way to go around it? (short of turning off the guard mode?)

    Responding to other questions raised above:

    My triariis were newbies. I try to use new recruits in the front line.

    I agree triariis, hoplites and phalangites should be able to hold a narrow point against superior odds. But holding it forever without getting tired? ...that seems excessive.

    The computer has thrown falx units at my bridge squads. They caused more casualties. However, the surviving defenders never got tired.

    I am sure a human opponent would do a much better job than the computer AI. Still, the fact remains that my bridge holders never get tired, after slaughtering 10 times their own number through non stop fighting.
    It's not that you had them in guard mode, the important factor is that they weren't ordered to attack, they were just holding their ground and waiting of the enemy to come to them, if you had ordered your troops to attack back, even if they were in guard mode they would have gotten tired.

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  14. #14
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Endurance

    Also as regards the OP, it's not like there's anything we can do about their endurance - they already lack either of the "hardy" attributes, and it kind of doesn't go below that... ¯\(-_-)/¯
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  15. #15

    Default Re: Endurance

    Quote Originally Posted by Watchman View Post
    Also as regards the OP, it's not like there's anything we can do about their endurance - they already lack either of the "hardy" attributes, and it kind of doesn't go below that... ¯\(-_-)/¯
    That's a bummer.

    I still love your "¯\(-_-)/¯".

    Thanks.

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