
Originally Posted by
A Very Super Market
Heh.
Sort of related. Guard mode prevents your phalanxes from shuffling too far forwards. Normally, the difference isn't great at all, but stacked non-guard phalanxes will quickly shift to fill in the gaps. With two units, you won't see anything happen. However, with six just behind a gate, all six units will suddenly start streaming through the bottleneck the minute some poor levy touches a sarissa. And they do so at ridiculous speeds, actually knocking the enemy into the air. I've no clue as to why.
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